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Up to date with Steam · checked 30s ago· Viewing build 6736 (Oct 02 2026), not the latest

citadel_ability_jump_ratking

Jumpcitadel_ability_jumpOpen the ability page

46 keys · inherits from inherent_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_jump_ratking = {
_editor = {
folder_name = "Movement and World"
}
_multibase = [
]
m_iMaxLevel = 1
m_AirJumpSound = "Player.Jump.Air"
m_eAbilityType = "EAbilityType_Innate"
m_bStartTrained = true
m_DebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
_my_subclass_name = "modifier_wall_jump_stamina_regen_reduction"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"StaminaRegenReduction"
]
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_AirJumpParticle = "particles/generic/air_jump.vpcf"
m_DashJumpParticle = "particles/generic/roll_jump.vpcf"
m_WallJumpParticle = "particles/generic/wall_jump.vpcf"
m_strDashJumpSound = "Player.Dash.Jump"
m_flDashJumpEndTime = 0.55
m_flWallJumpUpSpeed = 525
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flWallJumpPowerMin = 0.2
m_flDashJumpStartTime = 0.3
m_flWallJumpPowerBias = 0.2
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_HIDDEN | CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN"
m_flMantleRefundWindow = 0.1
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
VerticalSpeed = {
m_strValue = "350"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0.15"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
WeaponSpreadPenalty = {
m_strValue = "3"
}
StaminaRegenReduction = {
m_strValue = "-25"
m_eDisplayType = "EStaminaRegenPercent"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
SlideLeapSpeedPenaltyMax = {
m_strValue = "100"
}
SlideLeapSpeedPenaltyTime = {
m_strValue = "0.2"
}
AirJumpVerticalSpeedPercent = {
m_strValue = "75"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AirJumpVerticalSpeedPercent_scale_function"
m_eSpecificStatScaleType = "EAirMoveDistanceScale"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
StaminaRegenReductionDuration = {
m_strValue = "5"
}
}
m_WallJumpExecutedSound = "Player.WallJump"
m_flLateJumpGraceWindow = 0.15
m_flWallJumpMaxOutSpeed = 310
m_flWallJumpMinOutSpeed = 225
m_flZiplineRefundWindow = 0.2
m_flDashJumpMissMaxSpeed = 250
m_GroundJumpExecutedSound = "Player.Jump"
m_flDashJumpVerticalSpeed = 425
m_CornerBoostExecutedSound = "Player.CornerBoostWallJump"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flWallJumpMaxLateralSpeed = 100
m_flDashJumpDistanceInMeters = 19
m_flShootingLockoutAfterJump = 0
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = ""
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flWallJumpFullPowerRechargeTime = 1.25
m_flWallJumpReturnToWallBonusAccel = 0
m_flRemapSpeedToWallJumpVelocityDist = [
0300
1600
210
330
]
m_flWallJumpLateralInputSuppressTime = 0.95
m_flShootingInaccuracyDurationAfterJump = 0.15
m_WallJumpLateralSpeedFalloffVsAlongSpeed = {
m_spline = [
0{
x = 250
y = 1
m_flSlopeIncoming = -0.005929
m_flSlopeOutgoing = -0.000483
}
1{
x = 550
y = 0
m_flSlopeIncoming = -0.00019
m_flSlopeOutgoing = -0.00019
}
]
m_tangents = [
0{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_FREE"
}
1{
m_nIncomingTangent = "CURVE_TANGENT_FREE"
m_nOutgoingTangent = "CURVE_TANGENT_MIRROR"
}
]
m_vDomainMaxs = [
0600
11
]
m_vDomainMins = [
00
10
]
}
m_flShootingInaccuracyPercentageAfterJump = -10
}

History

  1. 6736–6745added