What it inherits is already merged in: this is the entry as the game compiled it.
citadel_ability_flying_strike = {
_class = "citadel_ability_flying_strike"
_editor = {
folder_name = "Hero Yamato"
}
_multibase = [
]
m_iMaxLevel = 1
m_flDashSpeed = 1200
m_iUpdateTime = 1643091758
m_BuffModifier =
m_LeapParticle = "particles/abilities/yamato/yamato_flying_strike_start.vpcf"
m_SlowModifier =
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Yamato.A2.FlyingStrike.Cast"
m_SlashParticle = "particles/abilities/yamato/yamato_flying_strike_hit.vpcf"
m_bStartTrained = false
m_flJumpAirDrag = 4
m_strFlyingLoop = "Yamato.A2.FlyingStrike.Flying.Lp"
m_ImpactParticle = "particles/abilities/yamato/yamato_flying_strike_impact.vpcf"
m_flGrappleSpeed = 2000
m_mapWeaponInfos =
m_projectileInfo = {}
m_strGrappleLoop = "Yamato.A2.FlyingStrike.Projectile.Lp"
m_strStartAttack = "Yamato.A2.FlyingStrike.Attack"
m_curveSpeedScale =
m_previewParticle = "particles/abilities/yamato/yamato_flying_strike_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/yamato/yamato_flying_strike.psd"
m_strSelectedSound = "Yamato.A2.FlyingStrike.Select"
m_flBossDamageScale = 1
m_flJumpAirSpeedMax = 20
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = ""
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_flJumpFallSpeedMax = 1
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Yamato.A2.FlyingStrike.Unselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_flAngleToSpeedScale = [
00
145
21
30.5
]
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_BOSS_ENEMY | CITADEL_UNIT_TARGET_PROP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY"
m_strGrappleHitTarget = "Yamato.A2.FlyingStrike.Hook"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST"
m_EnemyGrappleParticle = "particles/abilities/yamato/yamato_flying_strike_rope_tracer.vpcf"
m_cameraSequenceFlying = {
m_vecFOVOperations = []
m_vecTargetPosOperations = [
0{
m_flLagTime = 0.2
m_flLagMaxSpeed = 400
m_eCameraOperation = "k_ECameraOp_Lag"
m_flLagMinDuration = 0
m_flLagSpringStrength = 2.3
}
]
}
m_flTargetingConeAngle = 20
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Yamato.A2.FlyingStrike.Select.Lp"
m_AbilityTooltipDetails =
m_GrappleTargetModifier =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_FlyingStrike"
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_OUT_OF_GAME | MODIFIER_STATE_IS_ASLEEP"
m_cameraSequenceTeleport = {
m_vecTargetPosOperations = [
0{
m_eCameraOperation = "k_ECameraOp_Spring"
}
]
}
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flGrappleShotFloatTime = 0.25
m_strStartFlyingToTarget = "Yamato.A2.FlyingStrike.Jump"
m_cameraSequenceAttacking = {
m_vecDistanceOperations = []
}
m_flAnimToStrikePointTime = 0.5
m_strHitConfirmationSound = "Yamato.A2.FlyingStrike.Hit"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_BulletGrappleTracerParticle = "particles/abilities/yamato/yamato_flying_strike_rope_tracer.vpcf"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flFlyingCloseEnoughToTarget = 100
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flGrappleShotDelayToFlyOnHit = 0.25
m_flVelocityTurnSpringStrength = 20
m_bShowTargetingPreviewWhileCasting = true
}
History
- 6736–6745changed
- ±m_nAbilityTargetTypes
+CITADEL_UNIT_TARGET_HERO_ENEMY+CITADEL_UNIT_TARGET_TROOPER_ENEMY+CITADEL_UNIT_TARGET_BOSS_ENEMY+CITADEL_UNIT_TARGET_PROP_ENEMY+CITADEL_UNIT_TARGET_MINION_ENEMY+CITADEL_UNIT_TARGET_CREEP_ENEMY−CITADEL_UNIT_TARGET_ALL_ENEMY
- ±m_nAbilityTargetTypes
- 6722–6731changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flRange = 10000 m_iClipSize = 1 m_flBulletSpeed = 4000 m_flBulletRadius = 32 m_flBulletLifetime = 1 m_mapImpactEffects = { default = { } } m_vecScatterOffsets = [ [ 0, 0 ], [ 1, 0 ], [ -1, 0 ], ] m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flPelletScatterFactor = 2 m_strBulletLoopingSound = "Yamato.A2.FlyingStrike.Projectile.Lp" m_strWeaponImpactEffect = "" m_flDamageFalloffEndRange = -1 m_szMuzzleFlashEffectName = "" m_bHitOnceAcrossAllBullets = true m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/shiv/shiv_thrown_shiv.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[1].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_bRequiresAbilityUpgrade
true - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[1].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_bRequiresAbilityUpgrade
true - +m_strHitConfirmationSound
Yamato.A2.FlyingStrike.Hit - −m_WeaponInfo
{ 18 keys }
{ m_flRange = 10000 m_iClipSize = 1 m_flBulletSpeed = 4000 m_flBulletRadius = 32 m_flBulletLifetime = 1 m_mapImpactEffects = { default = { m_strSound = "Orion.Charged.Shot.Proj.Impact" } } m_vecScatterOffsets = [ [ 0, 0 ], [ 1, 0 ], [ -1, 0 ], ] m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flPelletScatterFactor = 2 m_strBulletLoopingSound = "Yamato.A2.FlyingStrike.Projectile.Lp" m_strWeaponImpactEffect = "" m_flDamageFalloffEndRange = -1 m_szMuzzleFlashEffectName = "" m_bHitOnceAcrossAllBullets = true m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/shiv/shiv_thrown_shiv.vpcf" m_strLocalPlayerBulletImpactSound = "Orion.Charged.Shot.Proj.Impact" } - −m_strGrappleHitWorld
Ability.Bebop.Hook.ImpactGeo - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/yamato_flying_strike.webm - −m_strGrappleHitNothing
Ability.Bebop.Hook.Miss
- +m_mapWeaponInfos
- 6696–6701first dumped
