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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6736 (Oct 02 2026), not the latest

signature_base

citadel_ability_emptyOpen the ability page

21 keys · inherits from common_properties · inherited by

234 entriesultimate_base, rutger_rocket, rutger_force_field, rutger_cheat_death, citadel_ability_kali_spinning_blade, ability_kali_dust_storm, citadel_ability_kali_disruptive_charge, gunslinger_rapid_fire, gunslinger_rocket_launcher, gunslinger_tenacity, yakuza_kobun, yakuza_shakedown_target, yakuza_gang_activity, yakuza_gang_activity_cancel, yakuza_summon_gangster, yakuza_teleport_to_gangster, yakuza_fealty, yakuza_protection_racket, thumper_ability_1, thumper_ability_2, thumper_ability_3, ability_explosive_barrel, ability_bounce_pad, ability_crackshot, citadel_ability_bull_charge, citadel_ability_passive_beefy, citadel_ability_bull_heal, citadel_ability_uppercut, citadel_ability_sticky_bomb, citadel_ability_hook, ability_bebop_stickybomb2, ability_charged_bomb, ability_bomber_ability02, ability_bomber_ability03, cadence_ability_anthem, cadence_ability_lullaby, cadence_ability_silencecontraptions, citadel_ability_chrono_pulse_grenade, citadel_ability_chrono_time_wall, citadel_ability_chrono_kinetic_carbine, citadel_ability_stomp, citadel_ability_void_sphere, citadel_ability_charged_tackle, citadel_ability_nikuman, citadel_ability_mobile_resupply, citadel_ability_shieldedsentry, citadel_ability_fissure_wall, genericperson_ability_1, genericperson_ability_2, genericperson_ability_3, targetdummy_ability_1, targetdummy_ability_2, targetdummy_ability_3, ability_blood_bomb, ability_blood_shards, ability_life_drain, ability_death_tax, citadel_ability_lightning_ball, citadel_ability_static_charge, citadel_ability_static_charge_v2, citadel_ability_chain_lightning, ability_power_surge, ability_sleep_dagger, ability_smoke_bomb, ability_stacking_damage, citadel_ability_hornet_chain, citadel_ability_hornet_leap, citadel_ability_hornet_sting, ability_flame_dash, ability_incendiary_projectile, ability_afterburn, ability_icebeam, ability_icepath, ability_ice_grenade, citadel_ability_lash, citadel_ability_lash_down_strike, ability_lash_flog, mirage_tornado, mirage_sand_phantom, mirage_fire_beetles, ability_intimidate, ability_burrow, ability_throw_sand, ability_perched_predator, ability_rolling_fireball, ability_nano_pounce, ability_nano_pounce_instant, ability_nano_proximity_ritual, ability_nano_catform, ability_nano_clustergrenade, ability_nano_dash, ability_charged_shot, ability_power_jump, ability_immobilize_trap, citadel_ability_shiv_dagger, citadel_ability_shiv_dash, citadel_ability_shiv_defer_damage, ability_shieldguy_ability01, ability_shieldguy_ability02, ability_shieldguy_ability03, fathom_scalding_spray, fathom_breach, fathom_defer_damage, fathom_reefdweller_harpoon, synth_plasma_flux, synth_pulse, synth_barrage, citadel_ability_tangotether, citadel_ability_tengu_urn, citadel_ability_tengu_stone_form, viscous_goo_grenade, viscous_restorative_goo, viscous_telepunch, ability_warden_lock_down, ability_warden_high_alert, ability_warden_crowd_control, citadel_ability_projectmind, citadel_ability_wraith_rapidfire, citadel_ability_card_toss, ability_wrecking_ball, ability_wrecker_salvage, ability_scrap_blast, citadel_ability_wrecker_bouldergrenade, citadel_ability_power_slash, citadel_ability_flying_strike, citadel_ability_healing_slash, ability_viper_hookdagger, ability_viper_snakedash, ability_viper_venom, ability_viper_debuffdagger, citadel_ability_vandal_surge, ability_vandal_pillar, ability_haunt, ability_magician_magicbolt, citadel_ability_magewalk, ability_magician_animalcurse, ability_magician_cloneturret, ability_magician_bigbolt, ability_magician_escape, ability_magician_animalhexarea, ability_trapper_poisonjar, ability_trapper_spidershield, ability_trapper_fear, ability_trapper_webwall, ability_trapper_fear1, operative_umbrella_maneuver, operative_blindside, ability_gunslinger_spreadingfire, ability_empowerbullet, gunslinger_demonMark, gunslinger_knockbackblast, ability_vampirebat_batblink, ability_vampirebat_lovebites, ability_vampirebat_batblink_trigger, ability_vampirebat_steallife, ability_boho_damageshare, ability_boho_bouncyprojectile, ability_boho_doublehit, ability_boho_skipgrenade, ability_boho_ability02, ability_boho_ability03, ability_swan_featherboomerang, ability_swan_leap, ability_swan_acrobat, ability_skyrunner_flakshot, ability_skyrunner_magic_beam, ability_skyrunner_swingline, ability_druid_leech_seed, ability_druid_helicopter_seeds, ability_druid_sprout, ability_druid_base_plant, ability_druid_plant_invis_bush, ability_druid_plant_branch_wall, ability_druid_plant_healing_tree, ability_druid_plant_something, ability_graf_ability01, ability_graf_ability02, ability_graf_ability03, ability_fortuna_ability01, ability_fortuna_ability02, ability_fortuna_ability03, ability_frank_selfzap, ability_frank_painaura, ability_frank_shocktarget2, ability_bookworm_dragonfire, ability_bookworm_aoemagic, ability_bookworm_knightbarrier, ability_doorman_doorway, ability_doorman_luggage_cart, ability_doorman_bomb, ability_punkgoat_blasted, ability_punkgoat_goatflip, ability_punkgoat_ult, drifter_blood_blast, drifter_shadow_mark, ability_drifter_hunger, ability_opera_ability01, ability_opera_ability02, ability_opera_ability03, ability_priest_knockback, ability_priest_selfheal, ability_priest_stackingdefense, ability_priest_smokegrenade, ability_priest_antispiritvest, ability_priest_silencebomb, ability_priest_flashbang, ability_priest_beartrap, ability_familiar_ability02, ability_familiar_helpinghands, ability_familiar_attach, ability_fencer_throwblade, ability_fencer_riposte, ability_fencer_lunge, ability_necro_zombiewall, ability_necro_hauntingskull, ability_necro_killsummon, ability_necro_coffin, ability_necro_fear, ability_necro_haunt, ability_necro_wither, ability_werewolf_unloadgun, ability_werewolf_kickflip, ability_werewolf_maulingleap, ability_werewolf_netshot, ability_werewolf_cripplingslash, ability_werewolf_trackingbomb, ability_werewolf_passive, ability_werewolf_frenzy, ability_unicorn_radiantblast, ability_unicorn_prismaticguard, ability_unicorn_luminousstrike, ability_ratking_ratnibble, ability_ratking_scrap_grenade, ability_ratking_ratarmor

What it inherits is already merged in: this is the entry as the game compiled it.

signature_base = {
_class = "citadel_ability_empty"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_iMaxLevel = 1
_not_pickable = 2
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_nAbilityPointsCost = 0
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~_classcitadel_base_ability→citadel_ability_empty
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped