What it inherits is already merged in: this is the entry as the game compiled it.
ability_vampirebat_steallife = {
_class = "ability_vampirebat_steallife"
_editor = {
folder_name = "Hero VampireBat"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_CastParticle = "particles/abilities/vampirebat/vampirebat_steallife_cast.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_ShootParticle = "particles/abilities/vampirebat/vampirebat_steallife_cast.vpcf"
m_bStartTrained = false
m_strShootSound = "Shiv.Dagger.Cast"
m_strSlashSound = "VampireBat.Rake.Cast"
m_DebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "debuff"
m_strParticleEffect = "particles/abilities/nano/nano_ultimate_target_debuff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechArmorDamageReduction"
]
}
m_ImpactParticle = ""
m_mapWeaponInfos =
m_projectileInfo =
m_strAbilityImage = "file://{images}/hud/abilities/vampirebat/vampirebat_rake.psd"
m_FloatingModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_AG2BaseState = {
m_nPriority = 0
m_strParamName = ""
}
m_AG2HeroState = {
m_nPriority = 2
m_strParamName = "vampirebat_floating"
}
_my_subclass_name = "floatingmodifier"
}
m_strFloatEndSound = "VampireBat.Umbrella.Flight.End"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strFloatLoopSound = "VampireBat.Umbrella.Flight.Lp"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_strFloatStartSound = "VampireBat.Umbrella.Flight.Start"
m_strHitConfirmSound = "VampireBat.Rake.Hit.Confirm"
m_vecAbilityUpgrades =
m_BonusImpactParticle = "particles/abilities/shiv/shiv_thrown_shiv_impact.vpcf"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "Bounds_IgnoreObscureBlockers"
m_flNearbySweepOffset = -59
m_flNearbySweepRadius = 78
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "vampirebat_rake"
m_strKillConfirmSound = "VampireBat.Rake.Kill.Confirm.Heal"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING"
m_DamageTargetParticle = "particles/abilities/vampirebat/vampirebat_steallife_dmg.vpcf"
m_flTargetingConeAngle = 140
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_CastLifeLeechParticle = "particles/abilities/vampirebat/vampirebat_steallife_leech.vpcf"
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_Rake"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_bUseCameraOffsetsForCone = false
m_flTargetingConeHalfWidth = 10
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_MELEE_DISABLED"
m_bCollectNearbyTargetsWithCone = true
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.2 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_flZoomFOV = 70 m_bIsSemiAuto = false m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 3000 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletRadius = 20 m_flCritBonusEnd = 1 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flCritBonusStart = 1 m_mapImpactEffects = { default = { } } m_strSpinDownSound = "" m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_strFirstShotSound = "" m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_strShotReleaseSound = "" m_bReloadSingleBullets = false m_flBulletGravityScale = 0 m_flBulletWhizDistance = 150 m_flPenetrationPercent = 100 m_flSpreadPenaltyDecay = 3 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 0 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_szBulletTravelTracerParticle = "particles/abilities/vampirebat/vampirebat_dagger_proj.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_bReloadUseActiveWeaponInfoDuration = false m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" } } - +m_strFloatEndSound
VampireBat.Umbrella.Flight.End - +m_sCustomStackLabel
#CurrentBonus_label - +m_strFloatLoopSound
VampireBat.Umbrella.Flight.Lp - +m_strFloatStartSound
VampireBat.Umbrella.Flight.Start - ~m_eTargettingLOSCheck
ELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers - −m_WeaponInfo
{ 74 keys }
{ m_Spread = 0.2 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_flZoomFOV = 70 m_bIsSemiAuto = false m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 3000 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletRadius = 20 m_flCritBonusEnd = 1 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flCritBonusStart = 1 m_mapImpactEffects = { default = { } } m_strSpinDownSound = "" m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_strFirstShotSound = "" m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_strShotReleaseSound = "" m_bReloadSingleBullets = false m_flBulletGravityScale = 0 m_flBulletWhizDistance = 150 m_flPenetrationPercent = 100 m_flSpreadPenaltyDecay = 3 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 0 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_szBulletTravelTracerParticle = "particles/abilities/vampirebat/vampirebat_dagger_proj.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_bReloadUseActiveWeaponInfoDuration = false m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" }
- +m_mapWeaponInfos
- 6696–6701first dumped
