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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6736 (Oct 02 2026), not the latest

ability_bebop_stickybomb2

Sticky Bombability_bebop_stickybomb2Open the ability page

37 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_bebop_stickybomb2 = {
_class = "ability_bebop_stickybomb2"
_editor = {
folder_name = "Hero Bebop"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1692840390
m_CastParticle = "particles/abilities/bebop/bebop_sticky_bomb_explode.vpcf"
m_SlowModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "slow"
m_strParticleEffect = "particles/upgrades/slow_bullet.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"MoveSpeedSlowPct"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Bebop.StickyBomb.Cast"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_warden_crowd_control_debuff"
m_bIsHidden = true
m_sStartSound = ""
_my_subclass_name = "modifier_warden_crowd_control_debuff"
m_nEnabledStateMask = "MODIFIER_STATE_SLOWED"
m_sLocalizationName = "modifier_warden_crowd_control_debuff"
m_strParticleEffect = "particles/abilities/warden/warden_crowd_control_debuff.vpcf"
m_strSmallIconCssClass = "slowed"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"WeaponPowerDebuff"
1"FireRateSlow"
]
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo =
m_strAbilityImage = "file://{images}/hud/abilities/bebop/bebop_sticky_bomb.psd"
m_LoopingBombSound = "Ability.Bebop.StickyBomb.Loop"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_LoopingBombStuckSound = ""
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/bebop_sticky_bomb.webm
  2. 6696–6701first dumped