citadel_ability_wrecker_bouldergrenade
Wrecking Ballcitadel_ability_wrecker_bouldergrenadeOpen the ability pageWhat it inherits is already merged in: this is the entry as the game compiled it.
citadel_ability_wrecker_bouldergrenade = {
_class = "citadel_ability_wrecker_bouldergrenade"
_editor = {
folder_name = "Hero Wrecker"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1708983956
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_SummonParticle = "particles/abilities/wrecker/wrecker_boulder_cast.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 2000
m_HitSound = ""
m_particle = "particles/abilities/wrecker/wrecker_boulder_projectile.vpcf"
m_flUpSpeed = 20
m_nBehaviors = "PBF_DetonateOnHitWorld"
m_customModel = ""
m_LoopingSound = "Wrecker.Wrecking.Ball.Proj.Lp"
m_DetonateSound = "Wrecker.Wrecking.Ball.Cast.Impact"
m_flGravityScale = 1
m_flPhysicsRadius = 8
m_flTriggerRadius = 50
m_flVerticalAimBias = 5
m_bHideImpactParticle = 1
m_bHideWarningParticle = 1
}
m_ExplodeParticle = "particles/abilities/wrecker/wrecker_boulder_grenade.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/wrecker/wrecking_ball.psd"
m_strChannelSound = "Wrecker.Wrecking.Ball.Cast.Delay"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = ""
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = -7.5
m_strPropertyName = "AbilityCooldown"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "50"
m_strPropertyName = "Damage"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0.5"
m_strPropertyName = "StunDuration"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strChannelLoopSound = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "150"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 1.302
_my_subclass_name = "WreckingBallDamage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
Radius = { // Radius
m_strValue = "7m"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
StunDuration = { // Stun Duration
m_strValue = "1"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "StunDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "31"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "6"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
ExplosionDamage = { // Explosion Damage
m_strValue = "80"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.744
_my_subclass_name = "wrecker_explode_sf"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_strLocTokenOverride = "WreckingBallPickupTime"
m_bCanSetTokenOverride = true
m_bDamageAffectedByEffectiveness = false
}
AbilityCastRange = { // Cast Range
m_strValue = "50m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_bFunctionDisabled = true
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "2.5m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "1.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
ExplosionPushForce = {
m_strValue = "1200"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#citadel_ability_wrecker_bouldergrenade_desc" // Create a large ball of scrap, <span class="highlight">damaging and stunning</span> the first enemy hit. Nearby enemies take reduced damage.
m_vecBasicProperties = [
0"AbilityChannelTime"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "Damage"
}
1{
m_strImportantProperty = "ExplosionDamage"
}
2{
m_bShowPropertyValue = true
m_strImportantProperty = "StatusEffectStun"
m_strStatusEffectValue = "StunDuration"
}
]
}
]
}
]
}
m_mapDependentAbilities = {}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_BoulderSpawn"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strHitConfirmationSound = "Wrecker.Wrecking.Ball.Hit.Confirm"
m_SummonParticleAttachment = "wrecking_ball_throw"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
