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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6736 (Oct 02 2026), not the latest

ability_power_jump

Rain of Arrowsability_power_jumpOpen the ability page

38 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_power_jump = {
_class = "ability_power_jump"
_editor = {
folder_name = "Hero Orion"
}
_multibase = [
]
m_HUDPanel =
m_iMaxLevel = 1
m_iUpdateTime = 1664993821
m_JumpParticle = "particles/abilities/archer/archer_power_jump.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Orion.Power.Jump.Cast"
m_InAirModifier =
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/archer/archer_power_jump.psd"
m_PowerJumpModifier = {
_class = "modifier_power_jump"
m_bIsHidden = true
m_flAirDrag = 2
m_FloatParticle = "particles/abilities/archer/archer_power_jump_buff.vpcf"
_my_subclass_name = "modifier_power_jump"
m_nEnabledStateMask = "MODIFIER_STATE_ABILITY_MOVEMENT | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_JUMP_DISABLED"
m_flVerticalCameraOffset = 20
m_flVerticalCameraOffsetLerpTime = 0.4
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Orion.Power.Jump.Cast.Delay"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "power_jump_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_AirRaid"
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_strAG2ChannelingAction = "power_jump_channeling"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "power_jump_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_InAirModifier.m_sExpiredSoundOrion.Power.Jump.Flight.Expire
    • +m_InAirModifier.m_ImpactParticleparticles/abilities/archer/archer_bullet_evasion.vpcf
    • ±m_InAirModifier.m_nEnabledStateMask+MODIFIER_STATE_FLYING
    • +m_InAirModifier.m_strAttackerHitSoundAbility.BulletEvade
    • ~m_InAirModifier.m_strWeaponShootSoundGreytalon.Wpn.Fire→Greytalon.Power.Jump.Wpn.Fire
    • +m_InAirModifier.m_sAmbientLoopingSoundOrion.Power.Jump.Flight.Lp
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strCastDelaySoundOrion.Power.Jump.Cast.Delay
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_orion_power_jump.webm
  2. 6696–6701first dumped