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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6736 (Oct 02 2026), not the latest

citadel_ability_tengu_stone_form

Stone Formcitadel_ability_tengu_stone_formOpen the ability page

39 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_tengu_stone_form = {
_class = "citadel_ability_tengu_stone_form"
_editor = {
folder_name = "Hero Tengu"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1641857927
m_strCSSClass = "stasis"
m_CastParticle = ""
m_DragModifier = {
_class = "modifier_drag"
m_bIsHidden = true
_my_subclass_name = "modifier_charge_drag_enemy"
m_flForwardOffset = 0
m_flForceDistScale = 10
m_flVerticalOffset = -200
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Ivy.StoneForm.Cast"
m_bStartTrained = false
m_ImpactParticle = "particles/abilities/tengu/tengu_stone_form_stomp.vpcf"
m_flLandHoldTime = 0.6
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strImpactSound = "Ivy.StoneForm.Impact"
m_flCollideRadius = 120
m_strAbilityImage = "file://{images}/hud/abilities/tengu/tengu_stone_form.psd"
m_StoneFormParticle = "particles/abilities/tengu/tengu_stone_form_model.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = 6
m_strPropertyName = "MaxHealthRegen"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-25"
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0.75"
m_strCSSClass = "duration"
m_strPropertyName = "StunDuration"
}
1{
m_strBonus = "1.5"
m_eUpgradeType = "EAddToScale"
m_strPropertyName = "Damage"
m_eScaleStatFilter = "ETechPower"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = 75
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.6
_my_subclass_name = "Damage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
m_bIsAbilityDamageProperty = true
}
Radius = { // Radius
m_strValue = "5.75m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
LiftTime = {
m_strValue = "1.0"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
LiftHeight = {
m_strValue = "180"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
MaxFallSpeed = {
m_strValue = "0"
}
MoveSpeedMax = { // Move Speed
m_strValue = "8m"
m_strCSSClass = "slow"
m_eDisplayType = "EMaxMoveSpeed"
}
StunDuration = { // Stun Duration
m_strValue = "0.75"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "StunDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
DampingFactor = {
m_strValue = "0.25"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
MaxHealthRegen = { // Max Health Heal
m_strValue = "6"
m_strCSSClass = "healing"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "MaxHealthRegen_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 40
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "3"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.25"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
BonusHealthRegen = { // Health Regen
m_strValue = "0"
m_strCSSClass = "healing"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BonusHealthRegen_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#citadel_ability_tengu_stone_form_desc" // Turn yourself into <span class="highlight">impervious stone</span> and smash into the ground, <span class="highlight">stunning and damaging</span> enemies nearby. Heals you for a percentage of your max health.
m_vecBasicProperties = []
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "Damage"
}
1{
m_bShowPropertyValue = true
m_strImportantProperty = "StatusEffectStun"
m_strStatusEffectValue = "StunDuration"
}
2{
m_strImportantProperty = "MaxHealthRegen"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_StoneForm"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strHitConfirmationSound = "Ivy.StoneForm.Hit"
m_cameraSequenceCastComplete = {
m_vecDistanceOperations = [
0{
m_flSpringTarget = 400
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_DragModifier._classmodifier_charge_drag_enemy→modifier_drag
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/tengu_stone_form.webm
  2. 6696–6701first dumped