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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6736 (Oct 02 2026), not the latest

ability_fencer_lunge

Flawless Advanceability_fencer_lungeOpen the ability page

55 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_fencer_lunge = {
_class = "ability_fencer_lunge"
_editor = {
folder_name = "Hero Fencer"
}
_multibase = [
]
m_HUDPanel =
m_iMaxLevel = 1
m_eAbilityType = "EAbilityType_Signature"
m_strDashStart = "Fencer.Lunge.Cast.Delay"
m_GlintParticle = "particles/abilities/fencer/fencer_lunge_lensflare.vpcf"
m_bStartTrained = false
m_strSlashStart = "Fencer.Lunge.Cast"
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_fencer.vcss"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strChargeSound = "Fencer.Lunge.Charge.Lp"
m_DashSwingEffect = ""
m_DashTrailEffect = "particles/abilities/fencer/fencer_lunge_dash.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/fencer/fencer_lungingstab.psd"
m_DashBuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "dashmodifier"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletResist"
]
}
m_DashImpactEffect = "particles/abilities/fencer/fencer_lunge_strike_target.vpcf"
m_SlashSwingEffect = "particles/abilities/fencer/fencer_lunge_strike.vpcf"
m_UIRecastModifier = {
_class = "modifier_base"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
_my_subclass_name = "uirecast"
m_sLocalizationName = "ability_fencer_lunge"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
}
m_strAG2SourceName = "citadel_ability_power_slash"
m_StackProcParticle = ""
m_SwordChargeEffect = "particles/abilities/fencer/fencer_lunge_sword_charge.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_cameraSequenceSlash =
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_TROPHY_FRIENDLY | CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strChargeGlintSound = "Fencer.Lunge.Charge.Glint"
m_strMaxHoldSweetener = "Fencer.Lunge.MaxHold.Sweetener"
m_strSlashImpactSound = "Fencer.Lunge.HitConfirm"
m_vecLongEffectOffset = [
00
120
2-70
]
m_vecPlayerLeftOffset = 0
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_POST_CAST_ON_CAST_COMPLETE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_flPostAttackDuration = 0.03
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_PerfectImpactParticle = "particles/abilities/fencer/fencer_lunge_impact_perfect.vpcf"
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_TargetingPreviewParticle = "particles/abilities/shiv/shiv_dash_tgt.vpcf"
m_cameraSequencePreRelease = {
m_vecDistanceOperations = [
0{
m_flSpringTarget = 100
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringStrength = 10
}
]
}
m_strPerfectDamageHitSound = "Fencer.Lunge.HitConfirm.Perfect"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_cameraSequenceCastComplete = {
m_vecTargetPosOperations = [
0{
m_flLagTime = 0.15
m_flLagMaxSpeed = 10
m_eCameraOperation = "k_ECameraOp_Lag"
m_flLagMinDuration = 0.05
m_flLagSpringStrength = 11
m_bIncreaseSpringStrengthToKeepTargetOnScreen = false
}
]
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_MOVEMENT_INPUT_DISABLED | MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • −m_HUDPanel.m_vecHUDElements[CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS#2]
      { 4 keys }
      {
      	m_Style = "panorama/styles/ability_hud_elements/abilities_fencer.vcss"
      	m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
      	m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
      	m_strContext = "recast"
      }
    • +m_HudSharedStylepanorama/styles/ability_hud_elements/abilities_fencer.vcss
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_UIRecastModifier
      { 5 keys }
      {
      	_class = "modifier_base"
      	m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
      	_my_subclass_name = "uirecast"
      	m_sLocalizationName = "ability_fencer_lunge"
      	m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ±m_bitsPostCastEnabledStateMask+MODIFIER_STATE_MOVEMENT_INPUT_DISABLED−MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/nano_dash.webm
  2. 6696–6701first dumped