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Modding Database

Up to date with Steam · checked 8s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_druid_plant_invis_bush

ability

class ability_druid_plant_invis_bush · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_druid_plant_invis_bush", slot);
pawn.RemoveAbility("ability_druid_plant_invis_bush");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown15+0+0+0
AbilityDurationDuration1
InvisAuraRadius2m
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range20m
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_druid_plant_invis_bush/druid_invis_bush_auramodifier_druid_invis_aura
ability_druid_plant_invis_bush/druid_invis_bush_obscuredmodifier_druid_invis

VData

_class"ability_druid_plant_invis_bush"
_editor
1 key
{
  "folder_name": "Hero Druid"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime0
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrained"true"
m_InvisBushModel"models/heroes_wip/druid/druid_long_grass.vmdl"
m_deploymentInfo
5 keys
{
  "m_bPlaceFlat": true,
  "m_bGroundCheck": true,
  "m_previewModel": "models/heroes_wip/druid/druid_long_grass.vmdl",
  "m_bRequiresUpNormal": true,
  "m_flPreviewModelScale": 0.8
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_InvisAreaModifier
8 keys
{
  "_class": "modifier_druid_invis_aura",
  "m_eLosCheck": "Bounds",
  "_my_subclass_name": "druid_invis_bush_aura",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL",
  "m_iAuraSearchFlags": "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE",
  "m_strParticleEffect": "particles/abilities/kelvin/kelvin_ice_grenade_explode_ring.vpcf",
  "m_modifierProvidedByAura": {
    "_class": "modifier_druid_invis",
    "m_bIsHidden": false,
    "m_eDebuffType": "MODIFIER_DEBUFF_NO",
    "_my_subclass_name": "druid_invis_bush_obscured",
    "m_strParticleEffect": "",
    "m_strScreenParticleEffect": "particles/abilities/druid/druid_invis_screen_effect.vpcf"
  },
  "m_strScreenParticleEffect": ""
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_druid_plant_invis_bush_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": []
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745added