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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_familiar_attach

Tag Alongability

class ability_familiar_attach · Rem Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_familiar_attach", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_familiar_attach");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
BonusMoveSpeedMove Speed4mMOVEMENT_SPEED_MAX
AbilityCooldownCooldown40+-8
AbilityDurationDuration5.5
AbilityCastDelayCast Delay0.5
AbilityCastRangeCast Range23m
BonusSpiritPowerBonus Spirit Power0+35TECH_POWER
ChannelMoveSpeed5m
HealingPerSecondHealth Restored42+0.34 spirit scaling
TechPowerPercentSpirit Power0+15TECH_POWER_PERCENT
AbilityChannelTimeChannel Duration0
AllowHostOnEnemies0
HostDamageTakenPct0
AbilityResourceCost0
HealthRegenDurationRegen Duration2
HopOffEffecDurationBuff Duration0+10
CastsRefreshDuration0
BonusItemRangePercent0+35
HopOutLockoutDuration0.3
ItemCooldownReducePct0
MissingHealthBurstPctMissing Health Burst15+0.016 spirit scaling
AbilityUnitTargetLimit1
BonusBarrierAmpPercentBarrier Effectiveness0+35BARRIER_AMP_CAST_PERCENT
BonusHealingAmpPercent0HEAL_AMP_CAST_PERCENT
AbilityPostCastDuration0
HopRefreshShadowAbility0
BonusItemDurationPercent0+35
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_familiar_attach/attachedmodifier_familiar_attachedBonusHealingAmpPercent, BonusBarrierAmpPercent, TechPowerPercent, BonusSpiritPower
ability_familiar_attach/attachendingmodifier_base
ability_familiar_attach/attachhealmodifier_familiar_attach_heal
ability_familiar_attach/cameradummymodifier_familiar_camdummy
ability_familiar_attach/castdelaymodifier_base
ability_familiar_attach/deathbarriermodifier_citadel_familiar_replicatedbarrier
ability_familiar_attach/familiarbarriermodifier_citadel_familiar_replicatedbarrier
ability_familiar_attach/hopoutbuffmodifier_baseTechPowerPercent, BonusSpiritPower
ability_familiar_attach/hostmodifier_familiar_attachhost
ability_familiar_attach/launchcitadel_modifier_familiar_speedlines
ability_familiar_attach/launchtossmodifier_familiar_attach_launchoff
ability_familiar_attach/lockoutmodifier_familiar_hopoutlockout
ability_familiar_attach/movingtoattachmodifier_familiar_movingtoattach
ability_familiar_attach/speedmodifier_baseBonusMoveSpeed
ability_familiar_attach/tagalonglockoutmodifier_base

VData

_class"ability_familiar_attach"
_editor
1 key
{
  "folder_name": "Hero Familiar"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_CANCEL_ABILITY",
      "m_eHintSide": "EButtonSide_Right",
      "m_strContext": "hop",
      "m_strLocToken": "#AbilityButtonHint_TagAlongHop"
    }
  ]
}
m_iMaxLevel1
m_eAbilityType"EAbilityType_Signature"
m_SpeedModifier
4 keys
{
  "_class": "modifier_base",
  "_my_subclass_name": "speed",
  "m_strParticleStatusEffect": "",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusMoveSpeed"
  ]
}
m_bStartTrainedfalse
m_flDetachForce350
m_HudSharedStyle"panorama/styles/ability_hud_elements/abilities_familiar.vcss"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
10 keys
{
  "m_flSpeed": 1100,
  "m_particle": "particles/abilities/familiar/familiar_tag_along_projectile.vpcf",
  "m_flUpSpeed": 900,
  "m_nBehaviors": "",
  "m_LoopingSound": "Familiar.TagAlong.Travel.Proj.Lp",
  "m_flGravityScale": 0,
  "m_flTriggerRadius": 10,
  "m_flVerticalAimBias": 30,
  "m_bHideWarningParticle": true,
  "m_flTrackingDampingCoefficient": 0.5
}
m_flDetachForceUp400
m_strAbilityImage"file://{images}/hud/abilities/familiar/familiar_tag_along.psd"
m_AttachedModifier
19 keys
{
  "_class": "modifier_familiar_attached",
  "m_bIsHidden": false,
  "m_eDebuffType": "MODIFIER_DEBUFF_NO",
  "m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
  "m_sStartSound": "Familiar.TagAlong.Attach",
  "m_HostModifier": {
    "_class": "modifier_familiar_attachhost",
    "m_bIsHidden": true,
    "m_eDebuffType": "MODIFIER_DEBUFF_NO",
    "m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
    "m_sStartSound": "Familiar.TagAlong.Attach.Host",
    "m_sExpiredSound": "Familiar.TagAlong.Detach.Host",
    "_my_subclass_name": "host",
    "m_strParticleEffect": "particles/abilities/familiar/familiar_tagalong_entity_host.vpcf",
    "m_FakeFamiliarParticle": "particles/abilities/familiar/familiar_tagalong_entity.vpcf",
    "m_strParticleEffectConfig": "preview",
    "m_strParticleStatusEffect": "",
    "m_strScreenParticleEffect": ""
  },
  "m_sExpiredSound": "Familiar.TagAlong.Detach",
  "_my_subclass_name": "attached",
  "m_ItemUsedParticle": "particles/abilities/familiar/familiar_tagalong_item_used.vpcf",
  "m_sLocalizationName": "ability_familiar_attach",
  "m_strParticleEffect": "",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_strForceDetachSound": "Familiar.TagAlong.Force.Detach",
  "m_AttachEndingModifier": {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "m_sStartSound": "",
    "_my_subclass_name": "attachending",
    "m_sAmbientLoopingSound": "Familiar.TagAlong.Attach.Rampup",
    "m_nAmbientLoopingSoundRecipients": "MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER"
  },
  "m_sAmbientLoopingSound": "",
  "m_flEndingWarningDuration": 5,
  "m_strScreenParticleEffect": "",
  "m_ReplicatedBarrierModifier": {
    "_class": "modifier_citadel_familiar_replicatedbarrier",
    "m_bIsHidden": true,
    "m_sStartSound": "",
    "_my_subclass_name": "familiarbarrier"
  },
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusHealingAmpPercent",
    "BonusBarrierAmpPercent",
    "TechPowerPercent",
    "BonusSpiritPower"
  ]
}
m_LaunchAngleRemap
4 keys
{
  "m_spline": [
    {
      "x": -90,
      "y": -90,
      "m_flSlopeIncoming": 0.000001,
      "m_flSlopeOutgoing": 0.000001
    },
    {
      "x": 0.039753,
      "y": -31.946215,
      "m_flSlopeIncoming": 0.509244,
      "m_flSlopeOutgoing": 0.101894
    },
    {
      "x": 90,
      "y": -22.779827,
      "m_flSlopeIncoming": 0.101894,
      "m_flSlopeOutgoing": 0.101894
    }
  ],
  "m_tangents": [
    {
      "m_nIncomingTangent": "CURVE_TANGENT_FREE",
      "m_nOutgoingTangent": "CURVE_TANGENT_MIRROR"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_FREE",
      "m_nOutgoingTangent": "CURVE_TANGENT_LINEAR"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    }
  ],
  "m_vDomainMaxs": [
    90,
    90
  ],
  "m_vDomainMins": [
    -90,
    -90
  ]
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_AttachHealModifier
6 keys
{
  "_class": "modifier_familiar_attach_heal",
  "_my_subclass_name": "attachheal",
  "m_strHudMessageText": "#ability_familiar_attach",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
  "m_eHudDisplayLocation": "DISPLAY_HUD_LEFT",
  "m_strScreenParticleEffect": "particles/abilities/familiar/familiar_tagalong_host_screen.vpcf"
}
m_HopOffBuffModifier
3 keys
{
  "_class": "modifier_base",
  "_my_subclass_name": "hopoutbuff",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "TechPowerPercent",
    "BonusSpiritPower"
  ]
}
m_LaunchTossModifier
5 keys
{
  "_class": "modifier_familiar_attach_launchoff",
  "m_bIsHidden": true,
  "m_eDebuffType": "MODIFIER_DEBUFF_NO",
  "m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
  "_my_subclass_name": "launchtoss"
}
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_sCamDummyModelName"models/abilities/familiar/familiar_helper_attached.vmdl"
m_AllyLockoutModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": false,
  "_my_subclass_name": "tagalonglockout",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE"
}
m_CameraDummyModifier
3 keys
{
  "_class": "modifier_familiar_camdummy",
  "m_bIsHidden": true,
  "_my_subclass_name": "cameradummy"
}
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck"Bounds_IgnoreObscureBlockers"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_TROOPER_FRIENDLY | CITADEL_UNIT_TARGET_NEUTRAL | CITADEL_UNIT_TARGET_BOSS"
m_strAG2CastingAction"attach_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DO_NOT_ALLOW_SPAM_PROC"
m_DeathBarrierModifier
4 keys
{
  "_class": "modifier_citadel_familiar_replicatedbarrier",
  "m_sStartSound": "Player.Barrier.Activate",
  "_my_subclass_name": "deathbarrier",
  "m_strParticleStatusEffect": ""
}
m_FakeFamiliarParticle"particles/abilities/familiar/familiar_tagalong_entity.vpcf"
m_LaunchedSelfModifier
7 keys
{
  "_class": "citadel_modifier_familiar_speedlines",
  "m_bIsHidden": true,
  "m_eDebuffType": "MODIFIER_DEBUFF_NO",
  "m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
  "_my_subclass_name": "launch",
  "m_sAmbientLoopingSound": "",
  "m_strScreenParticleEffect": "particles/abilities/familiar/familiar_tagalong_screen.vpcf"
}
m_flTargetingConeAngle45
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_familiar_attach_desc",
      "m_vecBasicProperties": [
        "HealthRegenDuration",
        "TechPowerPercent",
        "HopOffEffecDuration",
        "BonusSpiritPower"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "MissingHealthBurstPct"
            },
            {
              "m_strImportantProperty": "HealingPerSecond"
            },
            {
              "m_strImportantProperty": "BonusBarrierAmpPercent"
            },
            {
              "m_strImportantProperty": "BonusItemDurationPercent"
            }
          ]
        }
      ]
    }
  ]
}
m_AutoCastDelayModifier
6 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "castdelay",
  "m_strParticleEffect": "particles/abilities/familiar/familiar_tag_along_channel.vpcf",
  "m_cameraSequenceCreated": {
    "m_vecDistanceOperations": [
      {
        "m_flApproachSpeed": 100,
        "m_flApproachTarget": 200,
        "m_flApproachAcceleration": 200
      },
      {
        "m_eCameraOperation": "k_ECameraOp_Maintain"
      }
    ]
  },
  "m_strParticleEffectConfig": "preview"
}
m_HopOutLockoutModifier
5 keys
{
  "_class": "modifier_familiar_hopoutlockout",
  "m_bIsHidden": true,
  "_my_subclass_name": "lockout",
  "m_strParticleEffect": "particles/abilities/familiar/familiar_tag_along_hopoff.vpcf",
  "m_strParticleEffectConfig": "preview"
}
m_mapDependentAbilities
1 key
{
  "ability_familiar_attach_trigger": null
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastDelayLoopSound"Familiar.TagAlong.Cast.Delay"
m_MovingToAttachModifier
8 keys
{
  "_class": "modifier_familiar_movingtoattach",
  "m_bIsHidden": true,
  "m_sStartSound": "Familiar.TagAlong.Cast",
  "_my_subclass_name": "movingtoattach",
  "m_sAmbientLoopingSound": "Familiar.TagAlong.Travel.Lp",
  "m_cameraSequenceCreated": {
    "m_vecDistanceOperations": [
      {
        "m_flApproachSpeed": 500,
        "m_flApproachTarget": 350,
        "m_flApproachAcceleration": 100
      },
      {
        "m_eCameraOperation": "k_ECameraOp_Maintain"
      }
    ]
  },
  "m_strScreenParticleEffect": "particles/abilities/familiar/familiar_tagalong_screen.vpcf",
  "m_nAmbientLoopingSoundRecipients": "MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER"
}
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flTriggeredDetachForce800
m_strAG2CastFailedAction"attach_casting_fail"
m_strAG2ChannelingAction"attach_channeling"
m_flTargetingConeHalfWidth60
m_flTriggeredDetachForceUp130
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction"attach_cast_complete"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_MovingToAttachProjectileSpeedCurve
4 keys
{
  "m_spline": [
    {
      "x": 0,
      "y": 1,
      "m_flSlopeIncoming": 52773.6,
      "m_flSlopeOutgoing": 52773.6
    },
    {
      "x": 0.088843,
      "y": 1784.4413,
      "m_flSlopeIncoming": 999.5,
      "m_flSlopeOutgoing": 999.5
    },
    {
      "x": 2,
      "y": 2000,
      "m_flSlopeIncoming": 112.78964,
      "m_flSlopeOutgoing": 112.78964
    }
  ],
  "m_tangents": [
    {
      "m_nIncomingTangent": "CURVE_TANGENT_FREE",
      "m_nOutgoingTangent": "CURVE_TANGENT_MIRROR"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    }
  ],
  "m_vDomainMaxs": [
    2,
    2000
  ],
  "m_vDomainMins": [
    0,
    1
  ]
}

History

  1. 6722–6745changed
    • ~m_HUDPanel.m_vecButtonHints[0].m_nButton1IN_MANTLE→IN_CANCEL_ABILITY
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • +m_strAG2CastFailedActionattach_casting_fail
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped