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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6726 (Sep 30 2026), not the latest

ability_frank_painaura

Aura of Sufferingability

class ability_frank_painaura · Victor Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_frank_painaura", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("ability_frank_painaura");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage0
MaxDPSMax DPS58+34
MinDPSMinimum DPS13
RadiusRadius8m+1m
SelfDPS15
TickRate0.25
TechPowerSpirit Power0TECH_POWER
SlowPercentMove Speed0+20MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
DebuffDurationDebuff Duration0.5+0.5
AbilityCooldownCooldown2.0INVALID
AbilityDurationDuration8
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
EnemyDashSlowPercent0+-22MOVEMENT_GROUND_DASH_REDUCTION_PERCENT
SelfDamagePercentageSelf Damage70
IncomingDamagePercentDamage Taken0+15ALL_DAMAGE_TAKEN_INCREASE
OutgoingDamagePercentDamage0ALL_DAMAGE_MULTIPLIER
AbilityUnitTargetLimit1
AbilityPostCastDuration0
StatusResistancePercentDebuff Resist0STATUS_RESISTANCE
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_frank_painaura/auraoffmodifier_base
ability_frank_painaura/painauramodifier_frank_painauraStatusResistancePercent
ability_frank_painaura/painauradebuffmodifier_frank_painaura_targetSlowPercent, EnemyDashSlowPercent, OutgoingDamagePercent, IncomingDamagePercent

VData

_class"ability_frank_painaura"
_editor
1 key
{
  "folder_name": "Hero Frank"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
3 keys
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ABILITY3",
      "m_eHintSide": "EButtonSide_Bottom",
      "m_nPriority": 1,
      "m_strContext": "toggle",
      "m_strLocToken": "#ability_frank_painaura_buttonhint",
      "m_bButton1IsSlot": false,
      "m_bShowAbilityIcon": true,
      "m_bIsHintShownWhileOnCooldown": false
    }
  ],
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_frank.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "toggle",
      "m_bReverseProgress": true
    }
  ],
  "m_bForceDrawDefaultCastBars": false
}
m_iMaxLevel1
m_iUpdateTime0
m_AuraModifier
13 keys
{
  "_class": "modifier_frank_painaura",
  "m_bIsHidden": true,
  "m_sStartSound": "Frank.Pain.Aura.Cast",
  "m_AG2HeroState": {
    "m_strParamName": "frank_ability_pain_aura"
  },
  "m_AuraParticle": "particles/abilities/frank/frank_painaura_aura.vpcf",
  "m_sExpiredSound": "Frank.Pain.Aura.Deactivate",
  "m_DebuffModifier": {
    "_class": "modifier_frank_painaura_target",
    "m_AG2HeroState": {
      "m_strParamName": ""
    },
    "m_DrainParticle": "",
    "_my_subclass_name": "painauradebuff",
    "m_strParticleEffect": "particles/abilities/frank/frank_painaura_aura_debuff.vpcf",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "SlowPercent",
      "EnemyDashSlowPercent",
      "OutgoingDamagePercent",
      "IncomingDamagePercent"
    ]
  },
  "_my_subclass_name": "painaura",
  "m_sAmbientLoopingSound": "Frank.Pain.Aura.Lp",
  "m_cameraSequenceCreated": {
    "m_nPriority": 2,
    "m_vecDistanceOperations": [
      {
        "m_flSpringTarget": 120,
        "m_bSpringToDefault": false,
        "m_eCameraOperation": "k_ECameraOp_Spring",
        "m_bValuesAreRelative": true
      },
      {
        "m_eCameraOperation": "k_ECameraOp_Maintain"
      }
    ]
  },
  "m_cameraSequenceRemoved": {
    "m_nPriority": 2,
    "m_vecDistanceOperations": [
      {
        "m_eCameraOperation": "k_ECameraOp_Spring"
      }
    ]
  },
  "m_strScreenParticleEffect": "particles/abilities/frank/frank_painaura_aura_screen.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "StatusResistancePercent"
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_DebuffModifier
0 keys
{}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_AuraOffModifier
6 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_AG2HeroState": {
    "m_strParamName": ""
  },
  "_my_subclass_name": "auraoff",
  "m_strParticleEffect": "",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
}
m_strAbilityImage"file://{images}/hud/abilities/frank/frank_aura_of_suffering.psd"
m_flToggleOffDelay0.5
m_flBossDamageScale0.5
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_START_COOLDOWN_ON_TOGGLE_OFF | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DO_NOT_ALLOW_SPAM_PROC | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
2 keys
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_frank_painaura_desc",
      "m_vecBasicProperties": [
        "SelfDamagePercentage",
        "StatusResistancePercent"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "MinDPS"
            },
            {
              "m_strImportantProperty": "MaxDPS"
            }
          ],
          "m_strPropertiesTitleLocString": ""
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "SlowPercent"
            },
            {
              "m_strImportantProperty": "OutgoingDamagePercent"
            },
            {
              "m_strImportantProperty": "IncomingDamagePercent"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_enemy_hit"
        }
      ]
    }
  ],
  "m_vecAdditionalHeaderProperties": [
    "MinRadius",
    "MaxRadius"
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • −m_mapAbilityProperties.ToggleOffDelay0.5
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_flToggleOffDelay0.5
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped