Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_frank_shocktarget2

Pain Batteryability

class ability_frank_shocktarget2 · Victor Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_frank_shocktarget2", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_frank_shocktarget2");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage100+50+0.6 spirit scaling
BoltCount7
HealOnHit0
TechPowerSpirit Power0TECH_POWER
BonusShocks0
SlowPercentMove Speed0+32
SpreadAngle40
WeaponPowerWeapon Damage0WEAPON_POWER
SlowDurationSlow Duration0+2s
AbilityChargesCharges0
AbilityCooldownCooldown2
AbilityDurationDuration0
AbilityCastDelayCast Delay0.35
AbilityCastRangeCast Range28m
BonusShocksDelay0.2
ChannelMoveSpeed-1
SpreadRandomness0.005
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
LifeStealPercentOnHit0
AbilityUnitTargetLimit1
AbilityPostCastDuration0.2
BatteryGenerationPercentBattery Generation100
MissingHealthPercentHealMissing Health as Healing0+15
BonusShockDamagePercentage0
AbilityChargesConditionally1
AbilityCooldownBetweenChargeCharge Delay-1.0
StoredDamageHealthPercentRequired40

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_frank_shocktarget2/charged_fxmodifier_frank_shockfullycharged
ability_frank_shocktarget2/modifier_ability_resource_poolmodifier_ability_resource_pool
ability_frank_shocktarget2/shockmodifier_frank_shocktarget
ability_frank_shocktarget2/zap_slowmodifier_diminishing_slow

VData

_class"ability_frank_shocktarget2"
_editor
1 key
{
  "folder_name": "Hero Frank"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime0
m_CastParticle"particles/abilities/frank/frank_shock_cast.vpcf"
m_SlowModifier
4 keys
{
  "_class": "modifier_diminishing_slow",
  "m_bIsHidden": true,
  "_my_subclass_name": "zap_slow",
  "m_strParticleEffect": "particles/abilities/frank/frank_shock_debuff.vpcf"
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_ShockModifier
4 keys
{
  "_class": "modifier_frank_shocktarget",
  "m_bIsHidden": true,
  "m_ZapParticle": "particles/abilities/frank/frank_shock_smallzaps.vpcf",
  "_my_subclass_name": "shock"
}
m_bStartTrainedfalse
m_TracerParticle""
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000,
    "m_flBulletRadius": 20,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_eAttachmentSourceType": "EAttachmentSource_Custom",
    "m_flBulletRadiusVsWorld": 1,
    "m_strWeaponImpactEffect": "particles/abilities/frank/frank_shock_projectile_impact.vpcf",
    "m_strCustomAttachmentSource": "weapon_l_fx",
    "m_szBulletTravelTracerParticle": "particles/abilities/frank/frank_shock_projectile.vpcf"
  }
}
m_ShockShootSound""
m_strAbilityImage"file://{images}/hud/abilities/frank/frank_pain_battery.psd"
m_ShockImpactSound"Frank.Pain.Battery.Hit"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Frank.Pain.Battery.Cast"
m_ShockReadyParticle""
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_ShockImpactParticle"particles/abilities/frank/frank_shock_impact.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"ability_pain_battery"
m_strChannelLoopSound""
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle100
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_frank_shocktarget2_desc",
      "m_vecBasicProperties": [],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "SlowPercent"
            },
            {
              "m_strImportantProperty": "MissingHealthPercentHeal"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_hero_hit"
        }
      ]
    },
    {
      "m_vecAbilityPropertiesBlock": []
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_ability_resource_pool",
    "_my_subclass_name": "modifier_ability_resource_pool",
    "m_strMaxResourceProperty": "StoredDamageHealthPercentRequired"
  }
]
m_FullyChargedFXModifier
5 keys
{
  "_class": "modifier_frank_shockfullycharged",
  "m_bIsHidden": true,
  "m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
  "_my_subclass_name": "charged_fx",
  "m_FullyChargedParticle": "particles/abilities/frank/frank_shock_target_ready_buff.vpcf"
}
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction"ability_pain_battery"
m_EmpoweredShockImpactSound"Frank.Pain.Battery.Hit"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      		m_flBulletRadius = 20
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 1
      		m_strWeaponImpactEffect = "particles/abilities/frank/frank_shock_projectile_impact.vpcf"
      		m_strCustomAttachmentSource = "weapon_l_fx"
      		m_szBulletTravelTracerParticle = "particles/abilities/frank/frank_shock_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_AutoIntrinsicModifiers
      [ 1 item ]
      [
      	{
      		_class = "modifier_ability_resource_pool"
      		_my_subclass_name = "modifier_ability_resource_pool"
      		m_strMaxResourceProperty = "StoredDamageHealthPercentRequired"
      	},
      ]
    • −m_WeaponInfo
      { 8 keys }
      {
      	m_flBulletSpeed = 10000
      	m_flBulletRadius = 20
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 1
      	m_strWeaponImpactEffect = "particles/abilities/frank/frank_shock_projectile_impact.vpcf"
      	m_strCustomAttachmentSource = "weapon_l_fx"
      	m_szBulletTravelTracerParticle = "particles/abilities/frank/frank_shock_projectile.vpcf"
      }
  2. 6696–6701first dumped