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Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6726 (Sep 30 2026), not the latest

ability_life_drain

Life Drainability

class ability_life_drain · Lady Geist Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_life_drain", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_life_drain");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
MaxRangeMax Tether Range28m
TickRate0.1
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0+3
SilenceOnDrain0
AbilityCooldownCooldown34
AbilityDurationDuration2.5+2.5
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range18m
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
LifeDrainPerSecondDamage Per Second24+13+0.45 spirit scaling
MoveSpeedReduction32MOVEMENT_SPEED_SLOW_PERCENT
AbilityResourceCost0
LifeDrainHealthMultDamage to Heal100
AbilityUnitTargetLimit10
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay0+0.1

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_life_drain/modifier_life_drainmodifier_life_drain
ability_life_drain/modifier_life_drain_castermodifier_base
ability_life_drain/modifier_life_drain_silence Silencedmodifier_citadel_silenced

VData

_class"ability_life_drain"
_editor
1 key
{
  "folder_name": "Hero Ghost"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/ability_life_drain.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel"
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1676078502
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_previewParticle"particles/abilities/ghost/ghost_life_drain_cast_preview.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/spectre/life_drain.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Ghost.LifeDrain.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_BOSS_ENEMY | CITADEL_UNIT_TARGET_BUILDING_ENEMY | CITADEL_UNIT_TARGET_PROP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL | CITADEL_UNIT_TARGET_CREEP_ENEMY"
m_strAG2CastingAction"ghost_lifedrain_cast"
m_strChannelLoopSound"Ability.GhostSoldier.LifeDrain.Lp"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle20
m_nAbillityUnlocksCost1
m_strSelectedLoopSound"Ghost.LifeDrain.Select.Lp"
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_life_drain_desc",
      "m_vecBasicProperties": [
        "LifeDrainHealthMult",
        "MaxRange"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "LifeDrainPerSecond"
            },
            {
              "m_strImportantProperty": "StatusEffectEMP",
              "m_strStatusEffectValue": "SilenceOnDrain"
            }
          ],
          "m_strPropertiesTitleLocString": ""
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_LifeSteal"
m_strCastButtonLocToken"#AbilityButtonHint_CastLifeDrain"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction""
m_LifeDrainCasterModifier
8 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_AG2HeroState": {
    "m_strParamName": "lifedrain_attached"
  },
  "m_sExpiredSound": "",
  "_my_subclass_name": "modifier_life_drain_caster",
  "m_nEnabledStateMask": "MODIFIER_STATE_FAMILIAR_ABILITY_KEEPALIVE",
  "m_sAmbientLoopingSound": "Ghost.LifeDrain.Caster.Lp",
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_ghost_lifedrain.vpcf"
}
m_LifeDrainTargetModifier
8 keys
{
  "_class": "modifier_life_drain",
  "m_bIsHidden": true,
  "m_AG2HeroState": {
    "m_strParamName": ""
  },
  "m_DrainParticle": "particles/abilities/ghost/ghost_life_drain.vpcf",
  "m_sExpiredSound": "Ghost.LifeDrain.End",
  "_my_subclass_name": "modifier_life_drain",
  "m_SilenceModifier": {
    "_class": "modifier_citadel_silenced",
    "_my_subclass_name": "modifier_life_drain_silence",
    "m_sLocalizationName": "modifier_life_drain_silence",
    "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
    "m_strSmallIconCssClass": "silence_proc"
  },
  "m_sAmbientLoopingSound": "Ghost.LifeDrain.Victim.Lp"
}
m_eAbilitySpectatePriority"CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM"
m_strAltCastButtonLocToken"#AbilityButtonHint_AlotCastLifeDrain"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction""
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ghost_life_drain.webm
  2. 6696–6701first dumped