ability_medic_trooper_heal
abilityclass ability_medic_trooper_heal · inherits from npc_base
Deadworks (C#)
pawn.AddAbility("ability_medic_trooper_heal", slot);
pawn.RemoveAbility("ability_medic_trooper_heal");Properties
Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| Heal_Players | | 40 | |
| Heal_Troopers | | 80 | |
| AbilityCharges | Charges | 1 | |
| AbilityCooldown | Cooldown | 6 | |
| AbilityDuration | Duration | 0 | |
| HeroNearbyRange | | 30m | |
| AbilityCastDelay | Cast Delay | 0 | |
| AbilityCastRange | Cast Range | 15m | |
| ChannelMoveSpeed | | -1 | |
| AbilityChannelTime | Channel Duration | 0 | |
| AbilityResourceCost | | 0 | |
| AbilityUnitTargetLimit | | 1 | |
| Heal_Players_Post_Lane | | 80 | |
| SecondaryHealHeroRange | | 25m | |
| AbilityPostCastDuration | | 0 | |
| AbilityCooldownBetweenCharge | Charge Delay | 6 | |
VData
| _class | "ability_medic_trooper_heal" |
| _editor | 1 key{
"folder_name": "Troopers"
} |
| _multibase | 1 item[
"npc_base"
] |
| m_eAbilityType | "EAbilityType_Signature" |
| m_bStartTrained | true |
| m_mapWeaponInfos | 1 key{
"primary": {
"m_flBulletSpeed": 10000
}
} |
| m_HealBeamParticle | "particles/trooper/trooper_medic_heal_instant.vpcf" |
| m_strHealCastSound | "Trooper.Medic.Heal" |
| m_sCustomStackLabel | "#CurrentBonus_label" |
| m_HealTargetParticle | "particles/npc/medic_target_beam.vpcf" |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PASSIVE" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_CREEP_FRIENDLY | CITADEL_UNIT_TARGET_HERO_FRIENDLY" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP" |
| m_eAbilityTargetingShape | "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_UNIT" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
History
- 6722–6745changed
- ~_editor.folder_name
Base→Troopers - +m_mapWeaponInfos
{ 1 key }
{
primary =
{
m_flBulletSpeed = 10000
}
} - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 1 key }
{
m_flBulletSpeed = 10000
}
- 6696–6701first dumped