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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6745 (Oct 02 2026)

ability_nano_proximity_ritual

Nekomata Wardability

class ability_nano_proximity_ritual · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_nano_proximity_ritual", slot);
pawn.RemoveAbility("ability_nano_proximity_ritual");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DPSDamage Per Second40+20
TechPowerSpirit Power0TECH_POWER
DamageTick1.0
WeaponPowerWeapon Damage0WEAPON_POWER
ActiveRadiusActive Radius40m
AttackRadius30m
StatueHealth(Normalized)300
TickInterval0.1
MakeInvisible0+1
SpottedRadiusSpot Radius20m
StatueArmTime0.5
AbilityChargesCharges0
AbilityCooldownCooldown30
AbilityDurationDuration60+30
TargetLifestealBullet & Spirit Lifesteal vs Target30
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
CatActivateDuration2.0
DamageAmplification0
InvisFadeToDurationFade Time1.0
VictimDamageReduction0+-30
AbilityUnitTargetLimit1
RevealOnDamageDuration1.5
TargetLifestealNonHero10
AbilityPostCastDuration0
RevealOnSpottedDuration1.5
RecentDamageMarkDuration1.5
HealAmpRegenPenaltyPercentIncoming Healing-20+-30HEAL_AMP_REGEN_PERCENT
AbilityCooldownBetweenChargeCharge Delay-1.0
HealAmpReceivePenaltyPercentIncoming Healing-20+-30HEAL_AMP_RECEIVE_PERCENT

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_nano_proximity_ritual/modifier_nano_predatory_statuemodifier_nano_predatory_statue
ability_nano_proximity_ritual/modifier_nano_predatory_statue_targetmodifier_nano_predatory_statue_targetHealAmpReceivePenaltyPercent, HealAmpRegenPenaltyPercent
ability_nano_proximity_ritual/modifier_nano_recent_damagemodifier_base
ability_nano_proximity_ritual/reveal_modifiermodifier_base
ability_nano_proximity_ritual/statue_invis_modifiermodifier_invis

VData

_class"ability_nano_proximity_ritual"
_editor
1 key
{
  "folder_name": "Hero Nano"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
      "m_strContext": "summon"
    },
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
      "m_strContext": "preparing"
    }
  ]
}
m_iMaxLevel1
m_CastParticle"particles/abilities/nano/nano_predatory_statue_cast.vpcf"
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Nano.Ritual.Cast_Start"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 1800,
    "m_flBulletRadius": 1.5,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_flVerticalAimBias": 10,
    "m_flBulletGravityScale": 1.5,
    "m_flPenetrationPercent": 100,
    "m_eAttachmentSourceType": "EAttachmentSource_Custom",
    "m_flBulletRadiusVsWorld": 1.5,
    "m_strBulletLoopingSound": "Tengu.StoneSquall.Projectile.Lp",
    "m_szBulletTravelTracerParticle": "particles/abilities/nano/nano_cat_tower_projectile.vpcf"
  }
}
m_strKilledSound"Nano.Ritual.Deactivate"
m_strRecallSound"Nano.Ritual.Activate"
m_CatEyesParticle"particles/abilities/nano/nano_cat_ambient.vpcf"
m_flHeavyMeleeDmg100
m_flLightMeleeDmg50
m_strAbilityImage"file://{images}/hud/abilities/nano/nano_roller_bomb.psd"
m_flNPCDamageScale0.7
m_CatRecallParticle"particles/abilities/nano/nano_recall_dissolve.vpcf"
m_CatSummonParticle"particles/abilities/nano/nano_tower_throwdown.vpcf"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_RecallLineParticle"particles/abilities/nano/nano_recall.vpcf"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_flPostCastCooldown2
m_nAbilityPointsCost0
m_CatReappearParticle"particles/abilities/nano/nano_cat_shoulder_poof.vpcf"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_FRIENDLY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY"
m_CatDisappearParticle"particles/abilities/nano/nano_cat_shoulder_poof.vpcf"
m_PredatoryStatueModel"models/heroes_staging/nano/cat_statue/cat_statue.vmdl"
m_RecentDamageModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_nano_recent_damage",
  "m_nEnabledStateMask": "MODIFIER_STATE_NANO_RECENT_DAMAGE"
}
m_flAbilityDamageScale0.75
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_nano_proximity_ritual_desc",
      "m_vecBasicProperties": [
        "AttackRadius",
        "TargetLifesteal",
        "HealAmpReceivePenaltyPercent",
        "VictimDamageReduction"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "DPS"
            },
            {
              "m_strImportantProperty": "StatueHealth"
            },
            {
              "m_strImportantProperty": "ActiveRadius"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_PredatoryStatueModifier
20 keys
{
  "_class": "modifier_nano_predatory_statue",
  "m_bIsHidden": true,
  "m_AOEParticle": "",
  "m_StatueInvis": {
    "_class": "modifier_invis",
    "m_bIsHidden": true,
    "_my_subclass_name": "statue_invis_modifier",
    "m_bFadeInsteadOfRemoveOnAbilityUse": true,
    "m_bFadeInsteadOfRemoveOnBulletFire": true
  },
  "m_DrainParticle": "particles/abilities/nano/nano_tower_drain.vpcf",
  "m_sExpiredSound": "Nano.Ritual.End",
  "m_RevealModifier": {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "reveal_modifier",
    "m_nEnabledStateMask": "MODIFIER_STATE_VISIBLE_TO_ENEMY"
  },
  "m_TargetModifier": {
    "_class": "modifier_nano_predatory_statue_target",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_nano_predatory_statue_target",
    "m_nEnabledStateMask": "MODIFIER_STATE_PREDATORY_STATUE_TARGET",
    "m_sLocalizationName": "modifier_nano_predatory_statue_target",
    "m_strParticleEffect": "particles/abilities/nano/nano_tower_drain_glow.vpcf",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "HealAmpReceivePenaltyPercent",
      "HealAmpRegenPenaltyPercent"
    ]
  },
  "_my_subclass_name": "modifier_nano_predatory_statue",
  "m_EnabledParticle": "particles/abilities/nano/nano_tower_aura_ambient.vpcf",
  "m_flMinRevealTime": 2,
  "m_flSelfHealScale": 0.2,
  "m_strEnabledSound": "Nano.Ritual.Activate",
  "m_strDisabledSound": "Nano.Ritual.Deactivate",
  "m_strLaserHitSound": "Nano.Ritual.LaserBeam.Hit",
  "m_strLaserLoopSound": "Nano.Ritual.LaserBeam.Lp",
  "m_strParticleEffect": "",
  "m_strLaserStartSound": "Nano.Ritual.LaserBeam.Start",
  "m_strEnabledLoopSound": "Nano.Ritual.Lp",
  "m_flNewTargetAttackTime": 0.5
}
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCastingtrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1800
      		m_flBulletRadius = 1.5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 10
      		m_flBulletGravityScale = 1.5
      		m_flPenetrationPercent = 100
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 1.5
      		m_strBulletLoopingSound = "Tengu.StoneSquall.Projectile.Lp"
      		m_szBulletTravelTracerParticle = "particles/abilities/nano/nano_cat_tower_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 10 keys }
      {
      	m_flBulletSpeed = 1800
      	m_flBulletRadius = 1.5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 10
      	m_flBulletGravityScale = 1.5
      	m_flPenetrationPercent = 100
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 1.5
      	m_strBulletLoopingSound = "Tengu.StoneSquall.Projectile.Lp"
      	m_szBulletTravelTracerParticle = "particles/abilities/nano/nano_cat_tower_projectile.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/calico_ava.webm
  2. 6696–6701first dumped