ability_nano_proximity_ritual/modifier_nano_predatory_statue
modifierclass modifier_nano_predatory_statue · defined in ability_nano_proximity_ritual (Nekomata Ward) at m_PredatoryStatueModifier
Deadworks (C#)
pawn.AddModifier("ability_nano_proximity_ritual/modifier_nano_predatory_statue");VData
| _class | "modifier_nano_predatory_statue" |
| m_bIsHidden | true |
| m_AOEParticle | "" |
| m_StatueInvis | 5 keys{
"_class": "modifier_invis",
"m_bIsHidden": true,
"_my_subclass_name": "statue_invis_modifier",
"m_bFadeInsteadOfRemoveOnAbilityUse": true,
"m_bFadeInsteadOfRemoveOnBulletFire": true
} |
| m_DrainParticle | "particles/abilities/nano/nano_tower_drain.vpcf" |
| m_sExpiredSound | "Nano.Ritual.End" |
| m_RevealModifier | 4 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "reveal_modifier",
"m_nEnabledStateMask": "MODIFIER_STATE_VISIBLE_TO_ENEMY"
} |
| m_TargetModifier | 7 keys{
"_class": "modifier_nano_predatory_statue_target",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_nano_predatory_statue_target",
"m_nEnabledStateMask": "MODIFIER_STATE_PREDATORY_STATUE_TARGET",
"m_sLocalizationName": "modifier_nano_predatory_statue_target",
"m_strParticleEffect": "particles/abilities/nano/nano_tower_drain_glow.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"HealAmpReceivePenaltyPercent",
"HealAmpRegenPenaltyPercent"
]
} |
| _my_subclass_name | "modifier_nano_predatory_statue" |
| m_EnabledParticle | "particles/abilities/nano/nano_tower_aura_ambient.vpcf" |
| m_flMinRevealTime | 2 |
| m_flSelfHealScale | 0.2 |
| m_strEnabledSound | "Nano.Ritual.Activate" |
| m_strDisabledSound | "Nano.Ritual.Deactivate" |
| m_strLaserHitSound | "Nano.Ritual.LaserBeam.Hit" |
| m_strLaserLoopSound | "Nano.Ritual.LaserBeam.Lp" |
| m_strParticleEffect | "" |
| m_strLaserStartSound | "Nano.Ritual.LaserBeam.Start" |
| m_strEnabledLoopSound | "Nano.Ritual.Lp" |
| m_flNewTargetAttackTime | 0.5 |