Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Tier 2
Tier 3
Provides
TechPower
Spirit Power
0
TECH_POWER
HealAmount
Heal Amount
0
ProcDamage
Spirit Damage
0
WeaponPower
Weapon Damage
0
WEAPON_POWER
MeleeBuildUp
0.2
SkullBuildUp
0
+0.15
TickInterval
0.15
HealPerSecond
Heal Per Second
0
AbilityCharges
Charges
0
AbilityCooldown
Cooldown
0
AbilityDuration
Duration
4
DelayBeforeLoss
0.5
AbilityCastDelay
Cast Delay
0
AbilityCastRange
Cast Range
0
BonusWeaponAngle
0
ChannelMoveSpeed
-1
MaxStolenTargets
Max Steal Targets
3
+1
MaxStolenFireRate
Max Fire Rate Stolen
0
AbilityChannelTime
Channel Duration
0
BonusWeaponTethers
0
ZombieMeleeBuildUp
0
+0.15
AbilityResourceCost
0
ShootDurationForMax
Time for Max Damage
4
MaxStolenAttackDamage
Max Weapon Damage Stolen
25
+20
MaxStolenSpiritResist
Max Spirit Resist Stolen
10
+5
ProgressLossPerSecond
1
AbilityUnitTargetLimit
1
ProgressLossMultiplier
2.3
ZombieExplosionBuildUp
0
+1.0
AbilityPostCastDuration
0
CooldownReductionOnKill
Cooldown Reduction
0
AbilityCooldownBetweenCharge
Charge Delay
-1.0
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.