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Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_power_jump

Rain of Arrowsability

class ability_power_jump · Grey Talon Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_power_jump", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_power_jump");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
FxRadius4m
JumpPitch-60
JumpSpeed27.5m
TechPowerSpirit Power0TECH_POWER
AirSpeedMax261.417
SlowPercentMove Speed0+24MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
AltJumpSpeed12m
BonusStamina0STAMINA
FallSpeedMax25
SlowDurationSlow Duration0+1.5
FireRateBonusFire Rate Bonus0
AbilityChargesCharges0
EvasionPercentBullet Evasion0+30BULLET_EVASION
AbilityCooldownCooldown25+-12
AbilityDurationDuration4
BulletSplitShotWeapon Multishot5
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
AbilitySplitShot0
ChannelMoveSpeed0
WeaponDamageBonusWeapon Damage3+3FLAT_BULLET_DAMAGE_POST_SCALE
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
TechLifestealPercentSpirit Lifesteal0+30TECH_LIFESTEAL
AbilityUnitTargetLimit1
AirMoveIncreasePercentAir Jump/Dash Distance25AIR_MOVE_DISTANCE_INCREASE_PERCENT
BulletLifestealPercentBullet Lifesteal0+30BULLET_LIFESTEAL
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_power_jump/modifier_air_raidmodifier_air_raidAirMoveIncreasePercent, WeaponDamageBonus, BulletLifestealPercent, TechLifestealPercent, EvasionPercent, BonusStamina
ability_power_jump/modifier_power_jumpmodifier_power_jump
ability_power_jump/modifier_slow_base Slowedmodifier_slow_baseSlowPercent

VData

_class"ability_power_jump"
_editor
1 key
{
  "folder_name": "Hero Orion"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_circular_progress.vxml",
      "m_strContext": "cast"
    },
    {
      "m_Style": "panorama/styles/ability_hud_elements/ability_power_jump.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "in_air"
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1664993821
m_JumpParticle"particles/abilities/archer/archer_power_jump.vpcf"
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Orion.Power.Jump.Cast"
m_InAirModifier
12 keys
{
  "_class": "modifier_air_raid",
  "m_bIsHidden": true,
  "m_AG2HeroState": {
    "m_strParamName": "power_jump"
  },
  "m_SlowModifier": {
    "_class": "modifier_slow_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_slow_base",
    "m_strSmallIconCssClass": "slowed",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "SlowPercent"
    ]
  },
  "m_sExpiredSound": "Orion.Power.Jump.Flight.Expire",
  "m_ImpactParticle": "particles/abilities/archer/archer_bullet_evasion.vpcf",
  "_my_subclass_name": "modifier_air_raid",
  "m_nEnabledStateMask": "MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY | MODIFIER_STATE_UNLIMITED_AIR_DASHES | MODIFIER_STATE_FLYING",
  "m_strAttackerHitSound": "Ability.BulletEvade",
  "m_strWeaponShootSound": "Greytalon.Power.Jump.Wpn.Fire",
  "m_sAmbientLoopingSound": "Orion.Power.Jump.Flight.Lp",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "AirMoveIncreasePercent",
    "WeaponDamageBonus",
    "BulletLifestealPercent",
    "TechLifestealPercent",
    "EvasionPercent",
    "BonusStamina"
  ]
}
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/archer/archer_power_jump.psd"
m_PowerJumpModifier
8 keys
{
  "_class": "modifier_power_jump",
  "m_bIsHidden": true,
  "m_flAirDrag": 2,
  "m_FloatParticle": "particles/abilities/archer/archer_power_jump_buff.vpcf",
  "_my_subclass_name": "modifier_power_jump",
  "m_nEnabledStateMask": "MODIFIER_STATE_ABILITY_MOVEMENT | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_JUMP_DISABLED",
  "m_flVerticalCameraOffset": 20,
  "m_flVerticalCameraOffsetLerpTime": 0.4
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Orion.Power.Jump.Cast.Delay"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"power_jump_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_power_jump_desc",
      "m_vecBasicProperties": [
        "SlowPercent",
        "SlowDuration",
        "BulletLifestealPercent",
        "TechLifestealPercent",
        "EvasionPercent"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "BulletSplitShot"
            },
            {
              "m_strImportantProperty": "WeaponDamageBonus"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_AirRaid"
m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_strAG2ChannelingAction"power_jump_channeling"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"power_jump_cast_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_InAirModifier.m_sExpiredSoundOrion.Power.Jump.Flight.Expire
    • +m_InAirModifier.m_ImpactParticleparticles/abilities/archer/archer_bullet_evasion.vpcf
    • ±m_InAirModifier.m_nEnabledStateMask+MODIFIER_STATE_FLYING
    • +m_InAirModifier.m_strAttackerHitSoundAbility.BulletEvade
    • ~m_InAirModifier.m_strWeaponShootSoundGreytalon.Wpn.Fire→Greytalon.Power.Jump.Wpn.Fire
    • +m_InAirModifier.m_sAmbientLoopingSoundOrion.Power.Jump.Flight.Lp
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strCastDelaySoundOrion.Power.Jump.Cast.Delay
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_orion_power_jump.webm
  2. 6696–6701first dumped