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Modding Database

Up to date with Steam · checked 6s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_priest_barrage

Witching Hourultimate

class ability_priest_barrage · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("ability_priest_barrage", slot);
pawn.RemoveAbility("ability_priest_barrage");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage80+40
PushForce300000
TechPowerSpirit Power0TECH_POWER
SlowPercentMove Speed48
WeaponPowerWeapon Damage0WEAPON_POWER
SlowDurationSlow Duration1
ExplodeRadiusExplosion Radius0.2m
AbilityChargesCharges0
TotalShotCountTotal Shots4
AbilityCooldownCooldown60+-25
AbilityDurationDuration0
AbilityCastDelayCast Delay0.3
AbilityCastRangeCast Range0
ChannelMoveSpeed1.3m
ExecuteThresholdExecute Threshold0+30
TimeBetweenShots0.3
AbilityChannelTimeChannel Duration3
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_priest_barrage/barrage_slow_modifiermodifier_diminishing_slow
ability_priest_barrage/selfmodifier_base

VData

_class"ability_priest_barrage"
_editor
1 key
{
  "folder_name": "Hero Priest"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
1 key
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ATTACK",
      "m_eHintSide": "EButtonSide_Right",
      "m_nPriority": 1,
      "m_strContext": "fire",
      "m_strLocToken": "#ability_priest_barrage_fire_hint",
      "m_eHintLocType": "EButtonHintLocType_Custom",
      "m_bShowAbilityIcon": false,
      "m_bIsHintShownWhileOnCooldown": false
    }
  ]
}
m_iMaxLevel1
m_WeaponInfo
8 keys
{
  "m_flBulletSpeed": 8000,
  "m_flBulletRadius": 26,
  "m_flBulletLifetime": 5,
  "m_mapImpactEffects": {
    "default": {
      "m_strSound": "Ability.Tengu.Stone_Form.Impact_Explosion"
    }
  },
  "m_flBulletGravityScale": 0.2,
  "m_flBulletRadiusVsWorld": 7,
  "m_szMuzzleFlashEffectName": "",
  "m_szBulletTravelTracerParticle": "particles/abilities/archer/archer_charged_shot_proj.vpcf"
}
m_strCSSClass""
m_ExplodeSound"Forge.Rocket.Barrage.Explode"
m_SelfModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "self",
  "m_cameraSequenceCreated": {
    "m_bIsEmpty": false,
    "m_strToken": "",
    "m_nPriority": 1,
    "m_vecFOVOperations": [],
    "m_vecDistanceOperations": [],
    "m_vecTargetPosOperations": [],
    "m_vecVertOffsetOperations": [],
    "m_vecHorizOffsetOperations": []
  }
}
m_SlowModifier
3 keys
{
  "_class": "modifier_diminishing_slow",
  "m_bIsHidden": true,
  "_my_subclass_name": "barrage_slow_modifier"
}
m_eAbilityType"EAbilityType_Ultimate"
m_ShootParticle""
m_bStartTrainedfalse
m_ExplodeParticle""
m_strAbilityImage"file://{images}/hud/abilities/hornet/hornet_assassinate.psd"
m_flBossDamageScale1
m_strCastDelaySound"Operative.Umbrella.Charge"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_priest_barrage_desc",
      "m_vecBasicProperties": [
        "TotalShotCount"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "SlowPercent"
            },
            {
              "m_strImportantProperty": "ExecuteThreshold"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_hit"
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_cameraSequenceCastStart
1 key
{
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": -30,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flApproachTarget": -80,
      "m_bValuesAreRelative": true,
      "m_flApproachMinDuration": 0.3
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_cameraSequenceChannelStart
1 key
{
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": -30,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745removed
  2. 6696–6701first dumped