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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6736 (Oct 02 2026), not the latest

ability_priest_selfheal

Potent Vaporsability

class ability_priest_selfheal · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_priest_selfheal", slot);
pawn.RemoveAbility("ability_priest_selfheal");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TickRate0.25
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
SlowResistanceSlow Resistance0+100
AbilityCooldownCooldown45+-15
AbilityDurationDuration0
AbilityCastDelayCast Delay0.125
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
FlatHealthHealingHealing Amount120+80
AbilityChannelTimeChannel Duration4
AbilityResourceCost0
PercentHealthHealingHealth Healed0
IncomingDamagePercentDamage Taken-35INCOMING_DAMAGE_PERCENTAGE
AbilityUnitTargetLimit1
AbilityPostCastDuration0.125
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_priest_selfheal/selfhealmodifier_baseIncomingDamagePercent

VData

_class"ability_priest_selfheal"
_editor
1 key
{
  "folder_name": "Hero Priest"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime0
m_SelfModifier
10 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_sStartSound": "Mods.Armor.Stimpack.Cast",
  "m_sExpiredSound": "Mods.Armor.Stimpack.End",
  "_my_subclass_name": "selfheal",
  "m_nEnabledStateMask": "MODIFIER_STATE_DISARMED",
  "m_strParticleEffect": "particles/abilities/priest/priest_potent_vapors_buff.vpcf",
  "m_sAmbientLoopingSound": "Mods.Armor.Stimpack.Dur.Lp",
  "m_cameraSequenceCreated": {
    "m_vecDistanceOperations": [
      {
        "m_flSpringTarget": 60,
        "m_bSpringToDefault": false,
        "m_eCameraOperation": "k_ECameraOp_Spring",
        "m_bValuesAreRelative": true
      },
      {
        "m_eCameraOperation": "k_ECameraOp_Maintain"
      }
    ]
  },
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "IncomingDamagePercent"
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/upgrades/mods_tech/healbane.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"vapors_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_CMD_RESTRICTED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_priest_selfheal_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "IncomingDamagePercent"
            },
            {
              "m_strImportantProperty": "FlatHealthHealing"
            },
            {
              "m_strImportantProperty": "SlowResistance"
            }
          ],
          "m_strPropertiesTitleLocString": ""
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"vapors_channeling"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction"vapors_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped