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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6726 (Sep 30 2026), not the latest

ability_priest_silencebomb

Choking Incenseability

class citadel_ability_priest_silencebomb · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_priest_silencebomb", slot);
pawn.RemoveAbility("ability_priest_silencebomb");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DPSDamage Per Second5
TickRate0.15
TechPowerSpirit Power0TECH_POWER
SlowPercentMove Speed24+16MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
SlowDurationSlow Duration2
StaminaDrainStamina Drain per Second0STAMINA_REGEN_PER_SECOND_ADDITIVE
InitialRadiusInitial Radius4m
AbilityChargesCharges0
DebuffDurationDebuff Duration3
SilenceStamina0+1
AbilityCooldownCooldown33
AbilityDurationDuration8+3
RadiusPerSecondRadius Growth0.2m
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit99
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_priest_silencebomb/auramodifier_citadel_priest_silencebomb_aura
ability_priest_silencebomb/debuffmodifier_baseStaminaDrain
ability_priest_silencebomb/enemyauramodifier_base_aura
ability_priest_silencebomb/modifier_priest_smokegrenademodifier_smokegrenade

VData

_class"citadel_ability_priest_silencebomb"
_editor
1 key
{
  "folder_name": "Hero Priest"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime0
m_AuraModifier
4 keys
{
  "_class": "modifier_citadel_priest_silencebomb_aura",
  "_my_subclass_name": "aura",
  "m_strParticleEffect": "particles/abilities/priest/priest_silencebomb_aura.vpcf",
  "m_modifierProvidedByAura": {
    "_class": "modifier_silencebomb_debuff",
    "m_bIsHidden": true,
    "_my_subclass_name": "debuff",
    "m_strParticleEffect": "particles/modifiers/silenced_debuff.vpcf",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "SlowPercent"
    ]
  }
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Hornet.Chain.Grenade.Cast"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 1600,
    "m_flBulletRadius": 1,
    "m_flVerticalAimBias": 10,
    "m_flBulletGravityScale": 1,
    "m_szBulletTravelTracerParticle": "particles/abilities/operative/operative_grenade_projectile.vpcf"
  }
}
m_projectileInfo
34 keys
{
  "m_flSpeed": 3500,
  "m_HitSound": "",
  "m_particle": "",
  "m_flUpSpeed": 100,
  "m_flFriction": 0,
  "m_nBehaviors": "",
  "m_customModel": "",
  "m_LoopingSound": "",
  "m_WarningSound": "",
  "m_flElasticity": 0,
  "m_DetonateSound": "",
  "m_HitWorldSound": "",
  "m_HitTargetSound": "",
  "m_flGravityScale": 1,
  "m_flPhysicsRadius": 1.5,
  "m_flTriggerRadius": 1.5,
  "m_warningParticle": "",
  "m_eProjectileShape": "Sphere",
  "m_flMaxLinearRange": 0,
  "m_flTrackingEndTime": 0,
  "m_flVerticalAimBias": 0,
  "m_flTrackingDuration": 0,
  "m_flTrackingStartTime": 0,
  "m_bHideWarningParticle": false,
  "m_AutoProjectileModifier": {},
  "m_flCapsulePhysicsRadius": 1.5,
  "m_flCapsuleTriggerRadius": 1.5,
  "m_flProjectileModelScale": 1,
  "m_flTrackingStopDuration": -1,
  "m_vecCapsulePhysicsCenter1": [
    0,
    0,
    0
  ],
  "m_vecCapsulePhysicsCenter2": [
    0,
    0,
    0
  ],
  "m_vecCapsuleTriggerCenter1": [
    0,
    0,
    0
  ],
  "m_vecCapsuleTriggerCenter2": [
    0,
    0,
    0
  ],
  "m_flTrackingDampingCoefficient": 0
}
m_ExplodeParticle"particles/abilities/operative/operative_grenade_explosion.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/warden/warden_crowd_control.psd"
m_strAG2SourceName"ability_incense"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"incense_throw"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_SmokeGrenadeModifier
7 keys
{
  "_class": "modifier_smokegrenade",
  "m_bIsHidden": true,
  "m_nAttributes": "MODIFIER_ATTRIBUTE_PERMANENT",
  "m_BlockerModel": "models/abilities/ice_dome.vmdl",
  "m_SmokeParticle": "particles/abilities/priest/priest_smokegrenade_particle.vpcf",
  "_my_subclass_name": "modifier_priest_smokegrenade",
  "m_EnemyAuraModifier": {
    "_class": "modifier_base_aura",
    "_my_subclass_name": "enemyaura",
    "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_TROPHY",
    "m_modifierProvidedByAura": {
      "_class": "modifier_base",
      "_my_subclass_name": "debuff",
      "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
      "m_bReverseHudProgressBar": true,
      "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
        "StaminaDrain"
      ]
    },
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
  }
}
m_flTargetingConeAngle0
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_priest_silencebomb_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "InitialRadius"
            },
            {
              "m_strImportantProperty": "RadiusPerSecond"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "SlowPercent"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_debuff"
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_flTargetingConeHalfWidth10
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1600
      		m_flBulletRadius = 1
      		m_flVerticalAimBias = 10
      		m_flBulletGravityScale = 1
      		m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_grenade_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 5 keys }
      {
      	m_flBulletSpeed = 1600
      	m_flBulletRadius = 1
      	m_flVerticalAimBias = 10
      	m_flBulletGravityScale = 1
      	m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_grenade_projectile.vpcf"
      }
  2. 6696–6701first dumped