Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_punkgoat_tether

Chain Gangultimate

class ability_punkgoat_tether · Billy Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("ability_punkgoat_tether", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("ability_punkgoat_tether");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DPSDamage Per Second45
DamageDamage120
TickRate0.25
TechPowerSpirit Power0TECH_POWER
RopeLength2.0m
TechResistSpirit Resist0+40TECH_RESIST
WeaponPowerWeapon Damage0WEAPON_POWER
BulletResistBullet Resist0+40BULLET_ARMOR_DAMAGE_RESIST
FireRateSlowFire Rate0FIRE_RATE_SLOW
PullDistance4m
PullDuration0.8
PullForceMax2000
AbilityChargesCharges0
AbilityCooldownCooldown175+-40
AbilityDurationDuration2.8
AbilityCastDelayCast Delay0.0
AbilityCastRangeCast Range12.0m+5m
ChannelMoveSpeed-1
RopeSnapDistance45.0m
DamageIncreasePct0
AbilityChannelTimeChannel Duration0
RopeSoftEdgeLength4.5m
UnstoppablePerHeroPer Hero0+1.3
AbilityResourceCost0
MoveSpeedSlowMaxPct35
MoveSpeedSlowMinPct25
FireRateSlowDurationDuration0
RopeSnapNoLOSDuration0.5
AbilityUnitTargetLimit1
AbilityPostCastDuration.2
PullTrackCasterDuration0.5
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_punkgoat_tether/pullmodifier_punkgoat_tether_pull
ability_punkgoat_tether/tethermodifier_punkgoat_tether
ability_punkgoat_tether/tether_firerate_slowmodifier_baseFireRateSlow
ability_punkgoat_tether/unstoppable Unstoppablemodifier_unstoppable
ability_punkgoat_tether/waiting_for_pullmodifier_punkgoat_tether_waitingTechResist, BulletResist

VData

_class"ability_punkgoat_tether"
_editor
1 key
{
  "folder_name": "Hero PunkGoat"
}
_multibase
1 item
[
  "ultimate_base"
]
m_iMaxLevel1
m_iUpdateTime0
m_PullModifier
11 keys
{
  "_class": "modifier_punkgoat_tether_pull",
  "m_bIsHidden": true,
  "m_eDebuffType": "MODIFIER_DEBUFF_YES",
  "m_sStartSound": "",
  "_my_subclass_name": "pull",
  "m_strParticleEffect": "",
  "m_bDurationReducible": false,
  "m_strParticleEffectConfig": "",
  "m_strParticleStatusEffect": "particles/abilities/punkgoat/punkgoat_tether_pulled.vpcf",
  "m_PullForceFracByDistanceCurve": {
    "m_spline": [
      {
        "x": 150,
        "y": 0.076226,
        "m_flSlopeIncoming": 0.005196,
        "m_flSlopeOutgoing": 0.005196
      },
      {
        "x": 168.336899,
        "y": 0.171509,
        "m_flSlopeIncoming": 0.00715,
        "m_flSlopeOutgoing": 0.00715
      },
      {
        "x": 279.191742,
        "y": 1,
        "m_flSlopeIncoming": 0.000996,
        "m_flSlopeOutgoing": 0.000996
      },
      {
        "x": 1000,
        "y": 1,
        "m_flSlopeIncoming": -0.005144,
        "m_flSlopeOutgoing": -0.005144
      }
    ],
    "m_tangents": [
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      },
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      },
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      },
      {
        "m_nIncomingTangent": "CURVE_TANGENT_FREE",
        "m_nOutgoingTangent": "CURVE_TANGENT_MIRROR"
      }
    ],
    "m_vDomainMaxs": [
      1000,
      1
    ],
    "m_vDomainMins": [
      150,
      0
    ]
  },
  "m_strParticleStatusEffectConfig": "ability_apply"
}
m_RopeParticle"particles/abilities/punkgoat/punkgoat_tether_rope.vpcf"
m_eAbilityType"EAbilityType_Ultimate"
m_strCastSound"Punkgoat.Tether.Cast.Delay"
m_strPullSound"Punkgoat.Tether.Pull"
m_bStartTrainedfalse
m_strTimerSound"Punkgoat.Tether.Timer"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_Spread": 0.2,
    "m_flRange": 8192,
    "m_bCanCrit": true,
    "m_bCanZoom": true,
    "m_bSpinsUp": false,
    "m_iBullets": 1,
    "m_flZoomFOV": 70,
    "m_iClipSize": 0,
    "m_bIsSemiAuto": false,
    "m_flCycleTime": 0.15,
    "m_nRecoilSeed": 0,
    "m_flBuildUpRate": -1,
    "m_flBulletSpeed": 1000,
    "m_flRecoilSpeed": 1,
    "m_strShootSound": "",
    "m_flBulletDamage": 0,
    "m_flBulletRadius": 0,
    "m_flCritBonusEnd": 1,
    "m_iSplitShotsMax": -1,
    "m_reloadDuration": 0,
    "m_strReloadSound": "",
    "m_strSpinUpSound": "",
    "m_strZoomInSound": "",
    "m_NpcAimingSpread": 0,
    "m_VerticallRecoil": {
      "m_Range": 0,
      "m_flBurstSlope": 0,
      "m_flBurstConstant": 0,
      "m_flBurstExponent": 1
    },
    "m_bFiresBackwards": false,
    "m_flSpinDecayRate": 0,
    "m_flVerticalPunch": 1,
    "m_iBurstShotCount": 1,
    "m_strZoomOutSound": "",
    "m_HorizontalRecoil": {
      "m_Range": 0,
      "m_flBurstSlope": 0,
      "m_flBurstConstant": 0,
      "m_flBurstExponent": 1
    },
    "m_flBulletLifetime": 0,
    "m_flCritBonusStart": 1,
    "m_flIronSightsTime": 0.1,
    "m_mapImpactEffects": {},
    "m_strSpinDownSound": "",
    "m_flExplosionRadius": 0,
    "m_flHorizontalPunch": 0.5,
    "m_flScatterYawScale": 1,
    "m_flVerticalAimBias": 0,
    "m_strFirstShotSound": "",
    "m_strReloadEndSound": "",
    "m_vecScatterOffsets": [],
    "m_flMaxSpinCycleTime": -1,
    "m_flRangeWhileZoomed": 0,
    "m_flSpinIncreaseRate": 0,
    "m_flZoomFOV_Relative": -5,
    "m_strBulletWhizSound": "",
    "m_strSpinUpLoopSound": "",
    "m_flAutoReplenishClip": 0,
    "m_flCritBonusEndRange": 0,
    "m_flDamageFalloffBias": 0.5,
    "m_strShotReleaseSound": "",
    "m_bReloadSingleBullets": false,
    "m_flBulletGravityScale": 1,
    "m_flBulletWhizDistance": 150,
    "m_flMaxLagCompensation": 3.4028234663852886e+38,
    "m_flPenetrationPercent": 0,
    "m_flSpreadPenaltyDecay": 3,
    "m_iAmmoConsumedPerShot": 1,
    "m_strBulletImpactSound": "",
    "m_eAttachmentSourceType": "EAttachmentSource_WeaponMuzzles",
    "m_flBulletRadiusVsWorld": 0,
    "m_flCritBonusStartRange": 0,
    "m_flIntraBurstCycleTime": 0,
    "m_flPelletScatterFactor": 1,
    "m_flRecoilRecoverySpeed": 1,
    "m_strBulletLoopingSound": "",
    "m_strWeaponImpactEffect": "",
    "m_flCritBonusAgainstNPCs": 0.2,
    "m_bDontPassThroughPortals": false,
    "m_flDamageFalloffEndRange": 900,
    "m_flDamageFalloffEndScale": 0,
    "m_iBulletsToFullyClaimOrb": 1,
    "m_szMuzzleFlashEffectName": "",
    "m_AimingShootSpreadPenalty": 0,
    "m_bHitOnceAcrossAllBullets": false,
    "m_flReloadMoveSpeedPercent": 1,
    "m_bApplySpreadToFirstPellet": false,
    "m_bFirstShotPerfectAccuracy": false,
    "m_flBulletSpeedRandomFactor": 0,
    "m_flDamageFalloffStartRange": 0,
    "m_flDamageFalloffStartScale": 1,
    "m_flShootSpreadPenaltyDecay": 1,
    "m_flShootingUpSpreadPenalty": 0,
    "m_strCustomAttachmentSource": "ability_cast",
    "m_flPelletScatterSpreadFactor": 0.5,
    "m_flRecoilRecoveryDelayFactor": 1,
    "m_flShootSpreadPenaltyPerShot": 0,
    "m_bAllowExplosionToCollectGold": false,
    "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf",
    "m_flShootSpreadPenaltyDecayDelay": -1,
    "m_bReloadSingleBulletsAllowCancel": false,
    "m_strLocalPlayerBulletImpactSound": "",
    "m_szSelfBulletTravelTracerParticle": "",
    "m_bUseDesatForFriendlyNonHeroTracer": true,
    "m_flExplosionDamageScaleAtMaxRadius": 0.3,
    "m_flReloadSingleBulletsInitialDelay": 0,
    "m_bReloadUseActiveWeaponInfoDuration": false,
    "m_flBulletInheritShooterVelocityScale": 0,
    "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
    "m_strLocalPlayerBulletImpactHeavySound": ""
  }
}
m_projectileInfo
9 keys
{
  "m_flSpeed": 1500,
  "m_particle": "particles/abilities/punkgoat/punkgoat_tether_projectile.vpcf",
  "m_flUpSpeed": 0,
  "m_nBehaviors": "PBF_DetonateOnHitWorld",
  "m_LoopingSound": "Punkgoat.Tether.Proj.Lp",
  "m_flPhysicsRadius": 1.5,
  "m_flTriggerRadius": 50,
  "m_flTrackingEndTime": 0,
  "m_bHideWarningParticle": true
}
m_strAbilityImage"file://{images}/hud/abilities/punkgoat/goat_chaingang.psd"
m_TetheredModifier
15 keys
{
  "_class": "modifier_punkgoat_tether",
  "m_bIsHidden": true,
  "m_eDebuffType": "MODIFIER_DEBUFF_YES",
  "m_sStartSound": "Punkgoat.Tether.Mod.Start",
  "m_RopeParticle": "particles/abilities/punkgoat/punkgoat_tether_rope.vpcf",
  "m_BleedParticle": "particles/abilities/punkgoat/punkgoat_tether_blood_impact.vpcf",
  "m_sExpiredSound": "Punkgoat.Tether.Mod.Expire",
  "_my_subclass_name": "tether",
  "m_strParticleEffect": "",
  "m_RopeCancelParticle": "particles/abilities/punkgoat/punkgoat_tether_chain_cancel.vpcf",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "",
  "m_RangeIndicatorParticle": "",
  "m_strParticleStatusEffect": ""
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_UnstoppableModifier
15 keys
{
  "_class": "modifier_unstoppable",
  "m_bIsHidden": false,
  "m_sStartSound": "Mods.Armor.TechDefender.Cast",
  "m_sExpiredSound": "Mods.Armor.TechDefender.End",
  "_my_subclass_name": "unstoppable",
  "m_bIsHiddenOverhead": true,
  "m_nEnabledStateMask": "MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE",
  "m_sLocalizationName": "modifier_unstoppable",
  "m_strHudMessageText": "#modifier_unstoppable",
  "m_nDisabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_MELEE_DISABLED_DEBUFF | MODIFIER_STATE_DASH_DISABLED_DEBUFF",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "Mods.Armor.TechDefender.Lp",
  "m_strSmallIconCssClass": "unstoppable",
  "m_nStatusEffectPriority": 25,
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_unstoppable.vpcf"
}
m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strAG2CastingAction"punkgoat_tether_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_FireRateSlowModifier
3 keys
{
  "_class": "modifier_base",
  "_my_subclass_name": "tether_firerate_slow",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "FireRateSlow"
  ]
}
m_flTargetingConeAngle70
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_punkgoat_tether_desc",
      "m_vecBasicProperties": [
        "MoveSpeedSlowMaxPct",
        "BulletResist",
        "TechResist",
        "FireRateSlow",
        "FireRateSlowDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_bShowPropertyValue": true,
              "m_strImportantProperty": "StatusEffectUnstoppable",
              "m_strStatusEffectValue": "UnstoppablePerHero"
            },
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "AbilityDuration"
            }
          ]
        }
      ]
    }
  ]
}
m_WaitingToPullModifier
12 keys
{
  "_class": "modifier_punkgoat_tether_waiting",
  "m_bIsHidden": false,
  "m_eDebuffType": "MODIFIER_DEBUFF_NO",
  "m_sStartSound": "",
  "m_AG2HeroState": {
    "m_nPriority": 5,
    "m_strParamName": "punkgoat_tether_pulling"
  },
  "m_sExpiredSound": "",
  "_my_subclass_name": "waiting_for_pull",
  "m_strParticleEffect": "particles/abilities/punkgoat/punkgoat_tether_ult_overhead.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "Punkgoat.Tether.Mod.Lp",
  "m_strParticleStatusEffect": "",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "TechResist",
    "BulletResist"
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates""
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strAG2ChannelingAction"punkgoat_tether_channeling"
m_flTargetingConeHalfWidth10
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction"punkgoat_tether_cast_completed"
m_cameraSequenceCastComplete
4 keys
{
  "m_vecFOVOperations": [
    {
      "m_flApproachSpeed": 50,
      "m_flApproachTarget": 85,
      "m_flApproachMinDuration": 0,
      "m_flApproachAcceleration": 25
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ],
  "m_vecDistanceOperations": [
    {
      "m_flApproachSpeed": 150,
      "m_flApproachTarget": 200,
      "m_flApproachAcceleration": 300
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ],
  "m_vecTargetPosOperations": [],
  "m_vecVertOffsetOperations": [
    {
      "m_flApproachSpeed": 33,
      "m_flApproachTarget": 15,
      "m_flApproachAcceleration": 30
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask""
m_bitsPreCastEnabledStateMask""
m_bitsPostCastEnabledStateMask""

History

  1. 6722–6745changed
    • −m_mapAbilityProperties.DamageIncreasePct.m_subclassScaleFunction
      { 4 keys }
      {
      	_class = "scale_function_single_stat"
      	m_flStatScale = 0
      	_my_subclass_name = "DmgIncrease_scale_function"
      	m_eSpecificStatScaleType = "ETechPower"
      }
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.2
      		m_flRange = 8192
      		m_bCanCrit = true
      		m_bCanZoom = true
      		m_bSpinsUp = false
      		m_iBullets = 1
      		m_flZoomFOV = 70
      		m_iClipSize = 0
      		m_bIsSemiAuto = false
      		m_flCycleTime = 0.15
      		m_nRecoilSeed = 0
      		m_flBuildUpRate = -1
      		m_flBulletSpeed = 1000
      		m_flRecoilSpeed = 1
      		m_strShootSound = ""
      		m_flBulletDamage = 0
      		m_flBulletRadius = 0
      		m_flCritBonusEnd = 1
      		m_iSplitShotsMax = -1
      		m_reloadDuration = 0
      		m_strReloadSound = ""
      		m_strSpinUpSound = ""
      		m_strZoomInSound = ""
      		m_NpcAimingSpread = 0
      		m_VerticallRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_bFiresBackwards = false
      		m_flSpinDecayRate = 0
      		m_flVerticalPunch = 1
      		m_iBurstShotCount = 1
      		m_strZoomOutSound = ""
      		m_HorizontalRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_flBulletLifetime = 0
      		m_flCritBonusStart = 1
      		m_flIronSightsTime = 0.1
      		m_mapImpactEffects = 
      		{
      		}
      		m_strSpinDownSound = ""
      		m_flExplosionRadius = 0
      		m_flHorizontalPunch = 0.5
      		m_flScatterYawScale = 1
      		m_flVerticalAimBias = 0
      		m_strFirstShotSound = ""
      		m_strReloadEndSound = ""
      		m_vecScatterOffsets = []
      		m_flMaxSpinCycleTime = -1
      		m_flRangeWhileZoomed = 0
      		m_flSpinIncreaseRate = 0
      		m_flZoomFOV_Relative = -5
      		m_strBulletWhizSound = ""
      		m_strSpinUpLoopSound = ""
      		m_flAutoReplenishClip = 0
      		m_flCritBonusEndRange = 0
      		m_flDamageFalloffBias = 0.5
      		m_strShotReleaseSound = ""
      		m_bReloadSingleBullets = false
      		m_flBulletGravityScale = 1
      		m_flBulletWhizDistance = 150
      		m_flMaxLagCompensation = 3.4028234663852886e+38
      		m_flPenetrationPercent = 0
      		m_flSpreadPenaltyDecay = 3
      		m_iAmmoConsumedPerShot = 1
      		m_strBulletImpactSound = ""
      		m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      		m_flBulletRadiusVsWorld = 0
      		m_flCritBonusStartRange = 0
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 1
      		m_flRecoilRecoverySpeed = 1
      		m_strBulletLoopingSound = ""
      		m_strWeaponImpactEffect = ""
      		m_flCritBonusAgainstNPCs = 0.2
      		m_bDontPassThroughPortals = false
      		m_flDamageFalloffEndRange = 900
      		m_flDamageFalloffEndScale = 0
      		m_iBulletsToFullyClaimOrb = 1
      		m_szMuzzleFlashEffectName = ""
      		m_AimingShootSpreadPenalty = 0
      		m_bHitOnceAcrossAllBullets = false
      		m_flReloadMoveSpeedPercent = 1
      		m_bApplySpreadToFirstPellet = false
      		m_bFirstShotPerfectAccuracy = false
      		m_flBulletSpeedRandomFactor = 0
      		m_flDamageFalloffStartRange = 0
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 1
      		m_flShootingUpSpreadPenalty = 0
      		m_strCustomAttachmentSource = "ability_cast"
      		m_flPelletScatterSpreadFactor = 0.5
      		m_flRecoilRecoveryDelayFactor = 1
      		m_flShootSpreadPenaltyPerShot = 0
      		m_bAllowExplosionToCollectGold = false
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = -1
      		m_bReloadSingleBulletsAllowCancel = false
      		m_strLocalPlayerBulletImpactSound = ""
      		m_szSelfBulletTravelTracerParticle = ""
      		m_bUseDesatForFriendlyNonHeroTracer = true
      		m_flExplosionDamageScaleAtMaxRadius = 0.3
      		m_flReloadSingleBulletsInitialDelay = 0
      		m_bReloadUseActiveWeaponInfoDuration = false
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = ""
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 102 keys }
      {
      	m_Spread = 0.2
      	m_flRange = 8192
      	m_bCanCrit = true
      	m_bCanZoom = true
      	m_bSpinsUp = false
      	m_iBullets = 1
      	m_flZoomFOV = 70
      	m_iClipSize = 0
      	m_bIsSemiAuto = false
      	m_flCycleTime = 0.15
      	m_nRecoilSeed = 0
      	m_flBuildUpRate = -1
      	m_flBulletSpeed = 1000
      	m_flRecoilSpeed = 1
      	m_strShootSound = ""
      	m_flBulletDamage = 0
      	m_flBulletRadius = 0
      	m_flCritBonusEnd = 1
      	m_iSplitShotsMax = -1
      	m_reloadDuration = 0
      	m_strReloadSound = ""
      	m_strSpinUpSound = ""
      	m_strZoomInSound = ""
      	m_NpcAimingSpread = 0
      	m_VerticallRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_bFiresBackwards = false
      	m_flSpinDecayRate = 0
      	m_flVerticalPunch = 1
      	m_iBurstShotCount = 1
      	m_strZoomOutSound = ""
      	m_HorizontalRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_flBulletLifetime = 0
      	m_flCritBonusStart = 1
      	m_flIronSightsTime = 0.1
      	m_mapImpactEffects = 
      	{
      	}
      	m_strSpinDownSound = ""
      	m_flExplosionRadius = 0
      	m_flHorizontalPunch = 0.5
      	m_flScatterYawScale = 1
      	m_flVerticalAimBias = 0
      	m_strFirstShotSound = ""
      	m_strReloadEndSound = ""
      	m_vecScatterOffsets = []
      	m_flMaxSpinCycleTime = -1
      	m_flRangeWhileZoomed = 0
      	m_flSpinIncreaseRate = 0
      	m_flZoomFOV_Relative = -5
      	m_strBulletWhizSound = ""
      	m_strSpinUpLoopSound = ""
      	m_flAutoReplenishClip = 0
      	m_flCritBonusEndRange = 0
      	m_flDamageFalloffBias = 0.5
      	m_strShotReleaseSound = ""
      	m_bReloadSingleBullets = false
      	m_flBulletGravityScale = 1
      	m_flBulletWhizDistance = 150
      	m_flMaxLagCompensation = 3.4028234663852886e+38
      	m_flPenetrationPercent = 0
      	m_flSpreadPenaltyDecay = 3
      	m_iAmmoConsumedPerShot = 1
      	m_strBulletImpactSound = ""
      	m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      	m_flBulletRadiusVsWorld = 0
      	m_flCritBonusStartRange = 0
      	m_flIntraBurstCycleTime = 0
      	m_flPelletScatterFactor = 1
      	m_flRecoilRecoverySpeed = 1
      	m_strBulletLoopingSound = ""
      	m_strWeaponImpactEffect = ""
      	m_flCritBonusAgainstNPCs = 0.2
      	m_bDontPassThroughPortals = false
      	m_flDamageFalloffEndRange = 900
      	m_flDamageFalloffEndScale = 0
      	m_iBulletsToFullyClaimOrb = 1
      	m_szMuzzleFlashEffectName = ""
      	m_AimingShootSpreadPenalty = 0
      	m_bHitOnceAcrossAllBullets = false
      	m_flReloadMoveSpeedPercent = 1
      	m_bApplySpreadToFirstPellet = false
      	m_bFirstShotPerfectAccuracy = false
      	m_flBulletSpeedRandomFactor = 0
      	m_flDamageFalloffStartRange = 0
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 1
      	m_flShootingUpSpreadPenalty = 0
      	m_strCustomAttachmentSource = "ability_cast"
      	m_flPelletScatterSpreadFactor = 0.5
      	m_flRecoilRecoveryDelayFactor = 1
      	m_flShootSpreadPenaltyPerShot = 0
      	m_bAllowExplosionToCollectGold = false
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = -1
      	m_bReloadSingleBulletsAllowCancel = false
      	m_strLocalPlayerBulletImpactSound = ""
      	m_szSelfBulletTravelTracerParticle = ""
      	m_bUseDesatForFriendlyNonHeroTracer = true
      	m_flExplosionDamageScaleAtMaxRadius = 0.3
      	m_flReloadSingleBulletsInitialDelay = 0
      	m_bReloadUseActiveWeaponInfoDuration = false
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = ""
      }
  2. 6696–6701first dumped