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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_punkgoat_tether/waiting_for_pull

modifier

class modifier_punkgoat_tether_waiting · defined in ability_punkgoat_tether (Chain Gang) at m_WaitingToPullModifier

Deadworks (C#)
pawn.AddModifier("ability_punkgoat_tether/waiting_for_pull", new Dictionary<string, float> {
	["TechResist"] = 0f,
	["BulletResist"] = 0f,
});

Ability values

Read from Chain Gang's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
TechResistSpirit Resist0
BulletResistBullet Resist0

VData

_class"modifier_punkgoat_tether_waiting"
m_bIsHiddenfalse
m_eDebuffType"MODIFIER_DEBUFF_NO"
m_sStartSound""
m_AG2HeroState
2 keys
{
  "m_nPriority": 5,
  "m_strParamName": "punkgoat_tether_pulling"
}
m_sExpiredSound""
_my_subclass_name"waiting_for_pull"
m_strParticleEffect"particles/abilities/punkgoat/punkgoat_tether_ult_overhead.vpcf"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound"Punkgoat.Tether.Mod.Lp"
m_strParticleStatusEffect""

History

  1. 6696–6745first dumped