Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6745 (Oct 02 2026)

ability_ratking_ratarmor

Royal Pestmentsability

class ability_ratking_ratarmor · Rat King Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_ratking_ratarmor", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("ability_ratking_ratarmor");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RatCount7
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
MaxHealthPctMax Health as Barrier15+10
AbilityChargesCharges0
AbilityCooldownCooldown22+-8
AbilityDurationDuration6+4
MaxDamagePerHitDamage Cap0+250
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
ReturnFireChanceBullet Return Chance15+15
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
StatusResistancePercentDebuff Resist0STATUS_RESISTANCE
BulletDamageReflectedPctBullet Damage Returned100
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_ratking_ratarmor/ratking_armor_castermodifier_ratking_ratarmorStatusResistancePercent

VData

_class"ability_ratking_ratarmor"
_editor
1 key
{
  "folder_name": "Hero RatKing"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": []
}
m_iMaxLevel1
m_iUpdateTime0
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Ratking.Guards.Cast"
m_bStartTrainedfalse
m_HudSharedStyle"panorama/styles/ability_hud_elements/abilities_ratking.vcss"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000,
    "m_mapImpactEffects": {
      "default": {}
    }
  }
}
m_strAbilityImage"file://{images}/hud/abilities/ratking/ratking_shield.psd"
m_RatArmorModifier
17 keys
{
  "_class": "modifier_ratking_ratarmor",
  "m_RatParticle": "particles/abilities/ratking/ratking_nibble_debuff.vpcf",
  "m_AttackerHitFx": "particles/upgrades/reactive_armor_attacker_hit.vpcf",
  "m_sExpiredSound": "Ratking.Guards.Expire",
  "m_HudSharedStyle": "panorama/styles/ability_hud_elements/abilities_ratking.vcss",
  "m_ImpactParticle": "particles/upgrades/reactive_armor_impact.vpcf",
  "m_vecArmorPieces": [
    {
      "m_sBodyGroupNames": [
        "rattyguard_g"
      ],
      "m_strKnockoffAttachment": "rattyguard_shield_g"
    },
    {
      "m_sBodyGroupNames": [
        "rattyguard_f"
      ],
      "m_strKnockoffAttachment": "rattyguard_shield_f"
    },
    {
      "m_sBodyGroupNames": [
        "rattyguard_a"
      ],
      "m_strKnockoffAttachment": "rattyguard_shield_a"
    },
    {
      "m_sBodyGroupNames": [
        "rattyguard_c"
      ],
      "m_strKnockoffAttachment": "rattyguard_shield_c"
    },
    {
      "m_sBodyGroupNames": [
        "rattyguard_b"
      ],
      "m_strKnockoffAttachment": "rattyguard_shield_b"
    },
    {
      "m_sBodyGroupNames": [
        "rattyguard_d"
      ],
      "m_strKnockoffAttachment": "rattyguard_shield_d"
    },
    {
      "m_sBodyGroupNames": [
        "rattyguard_e"
      ],
      "m_strKnockoffAttachment": "rattyguard_shield_e"
    }
  ],
  "_my_subclass_name": "ratking_armor_caster",
  "m_strHitProcSound": "Ratking.Guards.Deflect",
  "m_KnockoffParticle": "particles/abilities/ratking/ratking_ratshield_end.vpcf",
  "m_strParticleEffect": "particles/abilities/ratking/ratking_ratshield_start.vpcf",
  "m_FootstepAdditional": "Ratking.Guards.Footstep.Sweetener",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_strBlockedDamageSound": "Ratking.Guards.Block.Damage",
  "m_strKnockoffArmorSound": "Ratking.Guards.Rat.Destroy",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "StatusResistancePercent"
  ]
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_strAG2CastingAction"guard_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_ratking_ratarmor_desc",
      "m_vecBasicProperties": [],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "MaxHealthPct"
            },
            {
              "m_strImportantProperty": "ReturnFireChance"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"guard_channeling"
m_strAG2CastCompletedAction"guard_cast_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6736–6745added