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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6738 (Oct 02 2026), not the latest

ability_sleep_dagger

Sleep Daggerability

class ability_sleep_dagger · Haze Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_sleep_dagger", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_sleep_dagger");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage65
TechPowerSpirit Power0TECH_POWER
SlowPercentMove Speed0+40MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
FireRateSlowFire Rate0FIRE_RATE_SLOW
SleepDurationSleep Duration2.75+1
AbilityChargesCharges0
DebuffDurationDebuff Duration0+3
FixationStacks0+15
SleepMoveSpeedSleep Movespeed1.5m
AbilityCooldownCooldown30+-17
AbilityDurationDuration0
ExplosionRadiusExplosion Radius0m
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
ChannelMoveSpeed1.3m
MinimumSleepTimeMin Sleep Time0.2
SleepWakeUpDelayWake Up Delay0.1
StaminaReductionStamina Reduction0
DoesNotBreakInvis1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
BulletResistReductionBullet Resist0+-10BULLET_AND_MELEE_RESIST_REDUCTION
AbilityUnitTargetLimit1
AbilityPostCastDuration0
StaminaRecoveryReduction0STAMINA_REGEN_PER_SECOND_PERCENTAGE
GroundDashReductionPercentDash Distance0+-45MOVEMENT_GROUND_DASH_REDUCTION_PERCENT
AbilityCooldownBetweenChargeCharge Delay-1.0
BulletResistReductionDuration0+6
StaminaRecoveryDisabledDuration0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_sleep_dagger/modifier_bullet_shred_postsleepmodifier_baseBulletResistReduction
ability_sleep_dagger/modifier_citadel_sleep_dagger_asleep Asleepmodifier_citadel_sleep_dagger_asleep
ability_sleep_dagger/modifier_no_stam_recoverymodifier_baseStaminaRecoveryReduction
ability_sleep_dagger/modifier_postsleep Slowedmodifier_slow_baseGroundDashReductionPercent, SlowPercent

VData

_class"ability_sleep_dagger"
_editor
1 key
{
  "folder_name": "Hero Haze"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1679352492
m_eAbilityType"EAbilityType_Signature"
m_SleepModifier
13 keys
{
  "_class": "modifier_citadel_sleep_dagger_asleep",
  "m_sStartSound": "",
  "m_sExpiredSound": "Haze.Finesse.Dagger.Wake",
  "m_DebuffParticle": "particles/abilities/haze/haze_sleep_dagger_debuff.vpcf",
  "_my_subclass_name": "modifier_citadel_sleep_dagger_asleep",
  "m_PostSleepModifier": {
    "_class": "modifier_slow_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_postsleep",
    "m_sLocalizationName": "modifier_citadel_sleep_dagger_postsleep",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "GroundDashReductionPercent",
      "SlowPercent"
    ]
  },
  "m_sLocalizationName": "modifier_citadel_sleep_dagger_asleep",
  "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "Haze.Finesse.Dagger.Sleep",
  "m_strSmallIconCssClass": "asleep",
  "m_PostSleepStaminaModifier": {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_no_stam_recovery",
    "m_sLocalizationName": "modifier_citadel_sleep_dagger_postsleep",
    "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "StaminaRecoveryReduction"
    ]
  },
  "m_PostSleepBulletShredModifier": {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_bullet_shred_postsleep",
    "m_sLocalizationName": "modifier_citadel_sleep_dagger_postsleep",
    "m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BulletResistReduction"
    ]
  }
}
m_bStartTrainedfalse
m_HudSharedStyle"panorama/styles/ability_hud_elements/ability_sleep_dagger.vcss"
m_ImpactParticle"particles/abilities/haze/haze_sleep_dagger_impact.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 3500,
    "m_flBulletRadius": 24.5,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_strBulletWhizSound": "Haze.Finesse.Dagger.Projectile.Whizby",
    "m_flBulletGravityScale": 0.2,
    "m_eAttachmentSourceType": "EAttachmentSource_Custom",
    "m_flBulletRadiusVsWorld": 1.5,
    "m_strBulletLoopingSound": "Haze.Finesse.Dagger.Projectile.Lp",
    "m_strCustomAttachmentSource": "palm_R",
    "m_szBulletTravelTracerParticle": "particles/abilities/haze/haze_sleep_dagger_proj.vpcf"
  }
}
m_strAbilityImage"file://{images}/hud/abilities/haze/haze_sleep_dagger.psd"
m_AOEImpactParticle"particles/abilities/haze/haze_sleep_dagger_bomb_explode.vpcf"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Haze.Finesse.Dagger.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_cast_arc_preview.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"dagger_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_sleep_dagger_desc",
      "m_vecBasicProperties": [
        "MinimumSleepTime",
        "SleepWakeUpDelay",
        "SleepMoveSpeed",
        "RicochetRadius"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "StatusEffectSleep"
            },
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "SleepDuration"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strAG2ChannelingAction"dagger_channeling"
m_strHitConfirmationSound"Haze.Finesse.Dagger.Projectile.Hit"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"dagger_cast_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.ExplosionRadius0m
    • −m_mapAbilityProperties.MaxRicochet0
    • −m_mapAbilityProperties.RicochetRadius0m
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 3500
      		m_flBulletRadius = 24.5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_strBulletWhizSound = "Haze.Finesse.Dagger.Projectile.Whizby"
      		m_flBulletGravityScale = 0.2
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 1.5
      		m_strBulletLoopingSound = "Haze.Finesse.Dagger.Projectile.Lp"
      		m_strCustomAttachmentSource = "palm_R"
      		m_szBulletTravelTracerParticle = "particles/abilities/haze/haze_sleep_dagger_proj.vpcf"
      	}
      }
    • +m_AOEImpactParticleparticles/abilities/haze/haze_sleep_dagger_bomb_explode.vpcf
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 10 keys }
      {
      	m_flBulletSpeed = 3500
      	m_flBulletRadius = 24.5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_strBulletWhizSound = "Haze.Finesse.Dagger.Projectile.Whizby"
      	m_flBulletGravityScale = 0.2
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 1.5
      	m_strBulletLoopingSound = "Haze.Finesse.Dagger.Projectile.Lp"
      	m_strCustomAttachmentSource = "palm_R"
      	m_szBulletTravelTracerParticle = "particles/abilities/haze/haze_sleep_dagger_proj.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_haze_sleep_dagger.webm
    • −m_strCastAnimGraphParamb_SleepDagger
  2. 6696–6701first dumped