Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_stacking_damage

Fixationability

class ability_stacking_damage · Haze Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_stacking_damage", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("ability_stacking_damage");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
MaxStacksMax Stacks40+40
TechPowerSpirit Power0TECH_POWER
ProcDamageSpirit Damage0+0.8 spirit scaling
SlowPercentMove Speed0+12MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
SlowDurationSlow Duration0+2
AbilityChargesCharges0
HeadshotStacks3
AbilityCooldownCooldown0
AbilityDurationDuration6+5
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
ProcDamageStackCount0+20
AbilityUnitTargetLimit1
AbilityPostCastDuration0
DamageBonusFixedPerStackWeapon Damage0.2+0.00035 BaseWeaponDamageIncrease scaling
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_stacking_damage/modifier_passive_haze_stacking_damagemodifier_passive_haze_stacking_damage
ability_stacking_damage/slow Slowedmodifier_slow_baseSlowPercent

VData

_class"ability_stacking_damage"
_editor
1 key
{
  "folder_name": "Hero Haze"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_iUpdateTime1679958890
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_strAbilityImage"file://{images}/hud/abilities/haze/haze_fixation.psd"
m_StackingModifier
7 keys
{
  "_class": "modifier_passive_haze_stacking_damage",
  "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
  "m_SlowModifier": {
    "_class": "modifier_slow_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "slow",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "SlowPercent"
    ]
  },
  "_my_subclass_name": "modifier_passive_haze_stacking_damage",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_strSmallIconCssClass": "fixated",
  "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
}
m_flBossDamageScale0.2
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_strMoviePreviewPath"file://{resources}/videos/hero_abilities/ability_haze_fixation.webm"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_stacking_damage_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "DamageBonusFixedPerStack"
            },
            {
              "m_strImportantProperty": "MaxStacks"
            },
            {
              "m_strImportantProperty": "ProcDamage",
              "m_bRequiresAbilityUpgrade": true
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.SpreadRange0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_StackingModifier.m_SpreadParticleparticles/abilities/gunslinger/gunslinger_spreadingfire_tether.vpcf
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_haze_fixation.webm
  2. 6696–6701first dumped