ability_stacking_damage/modifier_passive_haze_stacking_damage
modifierclass modifier_passive_haze_stacking_damage · defined in ability_stacking_damage (Fixation) at m_StackingModifier
Deadworks (C#)
pawn.AddModifier("ability_stacking_damage/modifier_passive_haze_stacking_damage");VData
| _class | "modifier_passive_haze_stacking_damage" |
| m_nAttributes | "MODIFIER_ATTRIBUTE_MULTIPLE" |
| m_SlowModifier | 4 keys{
"_class": "modifier_slow_base",
"m_bIsHidden": true,
"_my_subclass_name": "slow",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent"
]
} |
| _my_subclass_name | "modifier_passive_haze_stacking_damage" |
| m_eHudDisplayLocation | "DISPLAY_HUD_NONE" |
| m_strSmallIconCssClass | "fixated" |
| m_eModifierDisplayLocaiton | "MODIFIER_DISPLAY_HEALTHBAR" |
History
- 6722–6745changed
- +m_SpreadParticle
particles/abilities/gunslinger/gunslinger_spreadingfire_tether.vpcf
- 6696–6701first dumped