Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Tier 2
Tier 3
Provides
MaxStacks
Max Stacks
40
+40
TechPower
Spirit Power
0
TECH_POWER
ProcDamage
Spirit Damage
0
+0.8 spirit scaling
SlowPercent
Move Speed
0
+12
MOVEMENT_SPEED_SLOW_PERCENT
SpreadRange
0
WeaponPower
Weapon Damage
0
WEAPON_POWER
SlowDuration
Slow Duration
0
+2
AbilityCharges
Charges
0
HeadshotStacks
3
AbilityCooldown
Cooldown
0
AbilityDuration
Duration
6
+5
AbilityCastDelay
Cast Delay
0
AbilityCastRange
Cast Range
0
ChannelMoveSpeed
-1
AbilityChannelTime
Channel Duration
0
AbilityResourceCost
0
ProcDamageStackCount
0
+20
AbilityUnitTargetLimit
1
AbilityPostCastDuration
0
DamageBonusFixedPerStack
Weapon Damage
0.2
+0.00035 BaseWeaponDamageIncrease scaling
AbilityCooldownBetweenCharge
Charge Delay
-1.0
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.