Abilities / ability_swan_leap
ability_swan_leap Jeté ability Copy name class ability_swan_leap · Swan Signature 2 · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("ability_swan_leap", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_swan_leap"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides JumpPitch -30 JumpSpeed 20m TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER BuffDuration Buff Duration 7 AbilityCharges Charges 0 AbilityCooldown Cooldown 14 +0 +0 +0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0.15 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "ability_swan_leap" _editor 1 key {
"folder_name": "Hero Swan"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_iUpdateTime 0 m_BuffModifier 2 keys {
"_class": "modifier_base",
"_my_subclass_name": "leapmodifier"
} m_eAbilityType "EAbilityType_Signature" m_strCastSound "" m_bStartTrained false m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/hud/abilities/bull_jump.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentBonus_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL" m_nAbillityUnlocksCost 1 m_AbilityTooltipDetails 1 key {
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_swan_leap_desc",
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": []
}
]
}
]
} m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_cameraSequenceCastStart 1 key {
"m_nPriority": 1
} m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_cameraSequenceChannelStart 2 keys {
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 80,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_bValuesAreRelative": true
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
],
"m_vecTargetPosOperations": [
{
"m_flLagTime": 0.2,
"m_eCameraOperation": "k_ECameraOp_Lag",
"m_flLagMinDuration": 0.2,
"m_flLagSpringStrength": 5,
"m_bIncreaseSpringStrengthToKeepTargetOnScreen": false
}
]
} m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bEndCastStartSequenceOnCastComplete false
History 6722–6745 changed + m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} 6696–6701 first dumped