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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_viper_snakedash

Slitherability

class ability_snake_dash · Vyper Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_viper_snakedash", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("ability_viper_snakedash");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
StaminaStamina0+2STAMINA
TechPowerSpirit Power0TECH_POWER
SlideScaleSlide Distance15+20MOVEMENT_SLIDE_DISTANCE_SCALE
SlideResist0BULLET_EVASION
WeaponPowerWeapon Damage0WEAPON_POWER
BuffDurationBuff Duration0+4
CombatBarrierBarrier0+0.8 spirit scalingBARRIER_HEALTH
KnockupImmune0
AbilityChargesCharges0
AbilityCooldownCooldown0+8
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_viper_snakedash/slidebarriermodifier_baseCombatBarrier
ability_viper_snakedash/viper_slidebuff_modifiermodifier_viper_slidebuff
ability_viper_snakedash/viperslide_intrinsicmodifier_baseSlideScale, Stamina

VData

_class"ability_snake_dash"
_editor
1 key
{
  "folder_name": "Hero Viper"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1706302943
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_deploymentInfo
5 keys
{
  "m_bPlaceFlat": true,
  "m_bPointTrace": true,
  "m_bGroundCheck": true,
  "m_bCheckPlayerFit": true,
  "m_previewParticle": "particles/abilities/dynamo/dynamo_void_sphere_preview.vpcf"
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/viper/viper_snakedash.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_strBaseSlideAbility"citadel_ability_slide"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"
m_flCameraPreviewSpeed-1
m_nAbillityUnlocksCost1
m_strViperSlideAbility"ability_viper_slide"
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_viper_snakedash_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "SlideScale"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "CombatBarrier"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_slide"
        }
      ]
    }
  ]
}
m_flCameraPreviewOffset-1
m_mapDependentAbilities
1 key
{
  "ability_viper_slide": null
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_AutoIntrinsicModifiers
2 items
[
  {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "viperslide_intrinsic",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "SlideScale",
      "Stamina"
    ]
  },
  {
    "_class": "modifier_viper_slidebuff",
    "m_bIsHidden": true,
    "m_BuffModifier": {
      "_class": "modifier_base",
      "m_bIsHidden": true,
      "m_sStartSound": "Player.Barrier.Activate",
      "_my_subclass_name": "slidebarrier",
      "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
        "CombatBarrier"
      ]
    },
    "_my_subclass_name": "viper_slidebuff_modifier"
  }
]
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_flCameraPreviewDistance-1
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bEndCastStartSequenceOnCastCompletetrue
m_bEndChannelStartSequenceOnChannelCompletetrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/viper_snake_dash.webm
  2. 6696–6701first dumped