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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6698 (Sep 17 2026), not the latest

cadence_ability_crescendo

ultimate

class cadence_ability_crescendo · Cadence Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("cadence_ability_crescendo", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("cadence_ability_crescendo");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage120+120
RadiusRadius12m
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
BulletResistBullet Resist-20+-10BULLET_ARMOR_DAMAGE_RESIST
AbilityChargesCharges0
DebuffDurationDebuff Duration6+4
AbilityCooldownCooldown95
AbilityDurationDuration0
AbilityCastDelayCast Delay.5
AbilityCastRangeCast Range0
ChannelMoveSpeed0m
AbilityChannelTimeChannel Duration3
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
cadence_ability_crescendo/modifier_cadence_crescendo_aoemodifier_cadence_crescendo_aoe
cadence_ability_crescendo/modifier_cadence_crescendo_in_aoemodifier_cadence_crescendo_in_aoe
cadence_ability_crescendo/modifier_cadence_crescendo_post_aoemodifier_cadence_crescendo_post_aoe

VData

_class"cadence_ability_crescendo"
_editor
1 key
{
  "folder_name": "Hero Cadence"
}
_multibase
1 item
[
  "ultimate_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_eAbilityType"EAbilityType_Ultimate"
m_bStartTrainedfalse
m_strAbilityImage"file://{images}/hud/abilities/cadence/cadence_ability_4.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED|CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE|CITADEL_ABILITY_BEHAVIOR_NO_TARGET|CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_CrescendoAOEModifier
6 keys
{
  "_class": "modifier_cadence_crescendo_aoe",
  "m_AuraParticle": "particles/abilities/cadence/cadence_crescendo.vpcf",
  "_my_subclass_name": "modifier_cadence_crescendo_aoe",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY",
  "m_sLocalizationName": "modifier_cadence_crescendo",
  "m_modifierProvidedByAura": {
    "_class": "modifier_cadence_crescendo_in_aoe",
    "_my_subclass_name": "modifier_cadence_crescendo_in_aoe",
    "m_PostAOEModifier": {
      "_class": "modifier_cadence_crescendo_post_aoe",
      "_my_subclass_name": "modifier_cadence_crescendo_post_aoe",
      "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
      "m_strSmallIconCssClass": "modifier_cadence_crescendo_post_aoe"
    },
    "m_nEnabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_MELEE_DISABLED_DEBUFF | MODIFIER_STATE_COMMAND_RESTRICTED",
    "m_sLocalizationName": "modifier_cadence_crescendo_in_aoe",
    "m_strParticleEffect": "particles/abilities/cadence/cadence/cadence_crescendo_debuff.vpcf"
  }
}
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_Vacuum"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strCastAnimSequenceName"ability_vacuum_alt_start"
m_eAbilitySpectatePriority"CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped