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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6736 (Oct 02 2026), not the latest

cadence_ability_grandfinale

ultimate

class cadence_ability_grandfinale · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("cadence_ability_grandfinale", slot);
pawn.RemoveAbility("cadence_ability_grandfinale");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RadiusRadius12m
TechPowerSpirit Power0TECH_POWER
StageRadius15m
WeaponPowerWeapon Damage0WEAPON_POWER
FireRateBonusFire Rate Bonus30+20
StageDurationDuration12
AbilityChargesCharges0
AbilityCooldownCooldown95+-19
AbilityDurationDuration0
BuildUpDuration10
ExplosiveDamage120+120
AbilityCastDelayCast Delay.1
AbilityCastRangeCast Range0
BuildUpMaxDamage150
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
BuildUpMaxDamageNonHero300
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
cadence_ability_grandfinale/modifier_cadence_grandfinale_aoemodifier_cadence_grandfinale_aoe
cadence_ability_grandfinale/modifier_cadence_grandfinale_buffmodifier_cadence_grandfinale_buff
cadence_ability_grandfinale/modifier_citadel_base_buildupmodifier_citadel_base_buildup

VData

_class"cadence_ability_grandfinale"
_editor
1 key
{
  "folder_name": "Hero Cadence"
}
_multibase
1 item
[
  "ultimate_base"
]
m_iMaxLevel1
m_StageModel"models/heroes_staging/cadence/cadence_grandfinale_stage_piece.vmdl"
m_eAbilityType"EAbilityType_Ultimate"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/cadence/cadence_ability_4.psd"
m_flBossDamageScale1
m_flStageModelScale1
m_flStageModelWidth1.2
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flStageModelHeight0.75
m_flStageModelLength2.2
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_GrandFinaleAOEModifier
6 keys
{
  "_class": "modifier_cadence_grandfinale_aoe",
  "_my_subclass_name": "modifier_cadence_grandfinale_aoe",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_TROOPER_FRIENDLY | CITADEL_UNIT_TARGET_MINION_FRIENDLY",
  "m_sLocalizationName": "modifier_cadence_grandfinale",
  "m_strParticleEffect": "",
  "m_modifierProvidedByAura": {
    "_class": "modifier_cadence_grandfinale_buff",
    "_my_subclass_name": "modifier_cadence_grandfinale_buff",
    "m_BuildUpModifier": {
      "_class": "modifier_citadel_base_buildup",
      "m_bIsHidden": true,
      "m_eBuildupMode": "BUILDUP_MODE_MAX_FILL_DURATION",
      "_my_subclass_name": "modifier_citadel_base_buildup",
      "m_strSmallIconCssClass": "afterburn_dot",
      "m_bUseBaseWeaponCycleTimeForDelay": true
    },
    "m_ExplodeParticle": "particles/weapon_fx/aoe_bullets.vpcf",
    "m_sLocalizationName": "modifier_cadence_grandfinale_buff",
    "m_strParticleEffect": "particles/abilities/cadence/cadence_anthem_buff.vpcf"
  }
}
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped