Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Tier 2
Tier 3
Provides
Radius
Radius
12m
TechPower
Spirit Power
0
TECH_POWER
StageRadius
15m
WeaponPower
Weapon Damage
0
WEAPON_POWER
FireRateBonus
Fire Rate Bonus
30
+20
StageDuration
Duration
12
AbilityCharges
Charges
0
AbilityCooldown
Cooldown
95
+-19
AbilityDuration
Duration
0
BuildUpDuration
10
ExplosiveDamage
120
+120
AbilityCastDelay
Cast Delay
.1
AbilityCastRange
Cast Range
0
BuildUpMaxDamage
150
ChannelMoveSpeed
-1
AbilityChannelTime
Channel Duration
0
AbilityResourceCost
0
AbilityUnitTargetLimit
1
AbilityPostCastDuration
0
BuildUpMaxDamageNonHero
300
AbilityCooldownBetweenCharge
Charge Delay
-1.0
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.