Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6723 (Sep 30 2026), not the latest

cadence_ability_lullaby

ability

class cadence_ability_lullaby · Cadence Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("cadence_ability_lullaby", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("cadence_ability_lullaby");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RadiusRadius12m+2m
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
LingerDuration.25+.75
AbilityCooldownCooldown48
AbilityDurationDuration6
AbilityCastDelayCast Delay.25
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
MinimumSleepTimeMin Sleep Time2
SleepWakeUpDelayWake Up Delay.25
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
ExternalBonusHealthRegenHealth Regen15+15EXTERNAL_HEALTH_REGEN_PER_SECOND
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
cadence_ability_lullaby/modifier_cadence_sleep_aoemodifier_cadence_sleep_aoeExternalBonusHealthRegen
cadence_ability_lullaby/modifier_cadence_sleepingmodifier_cadence_sleeping

VData

_class"cadence_ability_lullaby"
_editor
1 key
{
  "folder_name": "Hero Cadence"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/cadence/cadence_ability_3.psd"
m_SleepAOEModifier
8 keys
{
  "_class": "modifier_cadence_sleep_aoe",
  "m_AuraParticle": "particles/abilities/cadence/cadence_lullaby.vpcf",
  "_my_subclass_name": "modifier_cadence_sleep_aoe",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY",
  "m_sLocalizationName": "modifier_cadence_sleep_aoe",
  "m_strParticleEffect": "",
  "m_modifierProvidedByAura": {
    "_class": "modifier_cadence_sleeping",
    "_my_subclass_name": "modifier_cadence_sleeping",
    "m_sLocalizationName": "modifier_cadence_sleeping",
    "m_strParticleEffect": "particles/abilities/haze/haze_sleep_dagger_debuff.vpcf"
  },
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "ExternalBonusHealthRegen"
  ]
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped