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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6728 (Oct 01 2026), not the latest

citadel_ability_charged_tackle

ability

class citadel_ability_charged_tackle · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_charged_tackle", slot);
pawn.RemoveAbility("citadel_ability_charged_tackle");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage64+80
TechPowerSpirit Power0TECH_POWER
TechShield0+400
PrepareTime0.6+-0.6
TackleSpeed25m
WeaponPowerWeapon Damage0WEAPON_POWER
TackleRadius3m
BonusFireRateFire Rate0FIRE_RATE
AbilityChargesCharges0
CameraDistance120
ChargeDistance20m+10m
AbilityCooldownCooldown21+-9.5
AbilityDurationDuration0
PullTargetSpeed25m
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
DragReleaseSpeed6m
AbilityChannelTimeChannel Duration0
TechShieldDurationShield Duration0+20
AbilityResourceCost0
TechCleaveExpireTime0.2
AbilityUnitTargetLimit1
AbilityPostCastDuration0
WeaponPowerBuffDuration0
ChargeDragVerticalOffset40
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_charged_tackle/modifier_charge_pull_enemymodifier_charge_pull_enemy
citadel_ability_charged_tackle/modifier_citadel_charged_tackle_activemodifier_citadel_charged_tackle_active
citadel_ability_charged_tackle/modifier_citadel_charged_tackle_preparemodifier_citadel_charged_tackle_prepare

VData

_class"citadel_ability_charged_tackle"
_editor
1 key
{
  "folder_name": "Hero Dynamo"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
      "m_strContext": "preparing",
      "m_bReverseProgress": false
    },
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
      "m_strContext": "tackling",
      "m_bReverseProgress": true
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1691688900
m_strHitSound""
m_DragModifier
4 keys
{
  "_class": "modifier_charge_pull_enemy",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_charge_pull_enemy",
  "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf"
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/sumo/sumo_charge.psd"
m_strChannelSound""
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound""
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"
m_ChargeActiveModifier
5 keys
{
  "_class": "modifier_citadel_charged_tackle_active",
  "m_sStartSound": "",
  "m_TackleParticle": "particles/abilities/sumo/sumo_charge.vpcf",
  "_my_subclass_name": "modifier_citadel_charged_tackle_active",
  "m_PullEnemiesParticle": "particles/abilities/sumo/sumo_pull.vpcf"
}
m_nAbillityUnlocksCost1
m_ChargePrepareModifier
4 keys
{
  "_class": "modifier_citadel_charged_tackle_prepare",
  "m_sStartSound": "",
  "_my_subclass_name": "modifier_citadel_charged_tackle_prepare",
  "m_PrepareParticle": "particles/abilities/sumo/sumo_tackle_charge.vpcf"
}
m_ChargePreviewParticle"particles/generic/generic_line.vpcf"
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/dynamo_charged_tackle.webm
  2. 6696–6701first dumped