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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6723 (Sep 30 2026), not the latest

citadel_ability_hornet_chain

Stakeability

class citadel_ability_hornet_chain · Vindicta Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_hornet_chain", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("citadel_ability_hornet_chain");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage40+45
HasDisarm0
TechPowerSpirit Power0TECH_POWER
ChainLengthTether Length9m
SlowPercentMove Speed40
WeaponPowerWeapon Damage0WEAPON_POWER
FireRateSlowFire Rate0FIRE_RATE_SLOW
CaptureRadiusCapture Radius9m+2m
ChainDurationTether Duration1.75+0.75
AbilityChargesCharges0
EnemyDragSpeed1000
AbilityCooldownCooldown40+-22
AbilityDurationDuration0
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_hornet_chain/modifier_citadel_disarmed Disarmedmodifier_citadel_disarmed
citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection Tethered to the groundmodifier_citadel_hornet_chain_connectionFireRateSlow

VData

_class"citadel_ability_hornet_chain"
_editor
1 key
{
  "folder_name": "Hero Hornet"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1685732973
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Vindicta.Stake.Cast"
m_ChainModifier
13 keys
{
  "_class": "modifier_citadel_hornet_chain_connection",
  "m_LinkEffect": "particles/abilities/hornet/hornet_chain_tether.vpcf",
  "m_sStartSound": "",
  "m_sExpiredSound": "",
  "_my_subclass_name": "modifier_citadel_hornet_chain_connection",
  "m_sLocalizationName": "modifier_citadel_tethered",
  "m_strParticleEffect": "particles/abilities/hornet/hornet_chain.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "Vindicta.Stake.Debuff.Lp",
  "m_strSmallIconCssClass": "tether_proc",
  "m_strParticleStatusEffect": "",
  "m_strScreenParticleEffect": "particles/abilities/hornet/hornet_tether_screen_effect.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "FireRateSlow"
  ]
}
m_bStartTrainedfalse
m_DisarmModifier
5 keys
{
  "_class": "modifier_citadel_disarmed",
  "_my_subclass_name": "modifier_citadel_disarmed",
  "m_sLocalizationName": "modifier_citadel_disarmed",
  "m_strParticleEffect": "particles/abilities/hornet/hornet_chain_disarm_debuff.vpcf",
  "m_strParticleStatusEffect": ""
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 1600,
    "m_flBulletRadius": 1,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_flVerticalAimBias": 10,
    "m_eAttachmentSourceType": "EAttachmentSource_Custom",
    "m_strBulletLoopingSound": "Vindicta.Stake.Proj.Lp",
    "m_szBulletTravelTracerParticle": "particles/abilities/hornet/hornet_chain_projectile.vpcf"
  }
}
m_projectileInfo
3 keys
{
  "m_flSpeed": 984.252,
  "m_flUpSpeed": 100,
  "m_bHideWarningParticle": false
}
m_ExplodeParticle"particles/abilities/hornet/hornet_grenade_explode.vpcf"
m_previewParticle"particles/abilities/hornet/hornet_chain_preview.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/hornet/vindicta_stake.psd"
m_strExplodeSound"Vindicta.Stake.Explode"
m_strAG2SourceName"vindicta_ability_stake"
m_strSelectedSound"Vindicta.Stake.Select"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_strUnselectedSound"Vindicta.Stake.Deselect"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"throw"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_strSelectedLoopSound"Vindicta.Stake.Select.Lp"
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_hornet_chain_desc",
      "m_vecBasicProperties": [
        "ChainLength",
        "SlowPercent"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "ChainDuration"
            },
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "CaptureRadius"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction""
m_strHitConfirmationSound"Vindicta.Stake.Hit"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"throw_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • ~m_strCastSoundHornet.Chain.Grenade.Cast→Vindicta.Stake.Cast
    • ~m_ChainModifier.m_sExpiredSoundHornet.Chain.Grenade.Modifier.End→""
    • ~m_ChainModifier.m_sAmbientLoopingSoundStatus.MoveRestrict→Vindicta.Stake.Debuff.Lp
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1600
      		m_flBulletRadius = 1
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 10
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_strBulletLoopingSound = "Vindicta.Stake.Proj.Lp"
      		m_szBulletTravelTracerParticle = "particles/abilities/hornet/hornet_chain_projectile.vpcf"
      	}
      }
    • ~m_strExplodeSoundHornet.Chain.Grenade.Explode→Vindicta.Stake.Explode
    • +m_strSelectedSoundVindicta.Stake.Select
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strUnselectedSoundVindicta.Stake.Deselect
    • +m_strSelectedLoopSoundVindicta.Stake.Select.Lp
    • ~m_strHitConfirmationSoundHornet.Chain.Grenade.Target→Vindicta.Stake.Hit
    • ~m_bitsPreCastEnabledStateMaskMODIFIER_STATE_BUSY_WITH_ACTION→MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM
    • ~m_bitsPostCastEnabledStateMaskMODIFIER_STATE_BUSY_WITH_ACTION→MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM
  2. 6696–6701first dumped