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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6738 (Oct 02 2026), not the latest

citadel_ability_infinity_slash

Shadow Transformationultimate

class ability_infinity_slash · Yamato Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_infinity_slash", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("citadel_ability_infinity_slash");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
TechResistSpirit Resist30+30TECH_RESIST
WeaponPowerWeapon Damage0WEAPON_POWER
BulletResistBullet Resist30+30BULLET_ARMOR_DAMAGE_RESIST
AbilityChargesCharges0
BonusMoveSpeedMove Speed0m+4mMOVEMENT_SPEED_MAX
MaxHealthRegenMax Health Heal15
AbilityCooldownCooldown150
AbilityDurationDuration5+3.0
AbilitySpeedPctAbility Speed60
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed0
WeaponDamageBonusWeapon Damage0+7FLAT_BULLET_DAMAGE_POST_SCALE
AbilityChannelTimeChannel Duration1.5
AbilityResourceCost0
MaxHealthHealOnCast0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
ShadowFormDurationOnKillDuration On Kill2.0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_infinity_slash/buffmodifier_baseBulletResist, TechResist, WeaponDamageBonus, BonusMoveSpeed
citadel_ability_infinity_slash/channelmodifier_base
citadel_ability_infinity_slash/timermodifier_yamato_infinity_slash_buff_timer

VData

_class"ability_infinity_slash"
_editor
1 key
{
  "folder_name": "Hero Yamato"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_yamato.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "cast",
      "m_bReverseProgress": true
    },
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_yamato.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel"
    }
  ]
}
m_iMaxLevel1
m_flRiseSpeed75
m_iUpdateTime1666719520
m_BuffModifier
12 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_sExpiredSound": "Yamato.A4.ShadowForm.Expired",
  "_my_subclass_name": "buff",
  "m_nEnabledStateMask": "MODIFIER_STATE_YAMATO_SHADOW_FORM | MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE",
  "m_strParticleEffect": "",
  "m_nDisabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_MELEE_DISABLED_DEBUFF | MODIFIER_STATE_DASH_DISABLED_DEBUFF",
  "m_eHudDisplayLocation": "DISPLAY_HUD_LEFT",
  "m_sAmbientLoopingSound": "Yamato.A4.ShadowForm.Lp",
  "m_nStatusEffectPriority": 0,
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_yamato_shadow_form.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BulletResist",
    "TechResist",
    "WeaponDamageBonus",
    "BonusMoveSpeed"
  ]
}
m_eAbilityType"EAbilityType_Ultimate"
m_strCastSound"Yamato.A4.ShadowForm.Cast"
m_bStartTrainedfalse
m_AOERangeEffect"particles/abilities/yamato/yamato_infinity_slash_start.vpcf"
m_AnimCastEffect"particles/abilities/yamato/yamato_infinity_slash_seppuku.vpcf"
m_HudSharedStyle"panorama/styles/ability_hud_elements/abilities_yamato.vcss"
m_flRiseDuration0.3
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/yamato/yamato_blinding_steel.psd"
m_BuffTimerModifier
4 keys
{
  "_class": "modifier_yamato_infinity_slash_buff_timer",
  "_my_subclass_name": "timer",
  "m_strParticleEffect": "particles/abilities/yamato/yamato_shadow_form_buff_timer.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER"
}
m_flBossDamageScale1
m_flExplodeHoldTime0.4
m_flSpeedDecayScale1.5
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound""
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_AutoChannelModifier
7 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "channel",
  "m_nEnabledStateMask": "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN | MODIFIER_STATE_IGNORE_BULLETS | MODIFIER_STATE_IGNORE_MELEE | MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE",
  "m_strParticleEffect": "particles/abilities/yamato/yamato_infinity_slash_invincible_buff_timer.vpcf",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER"
}
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction""
m_strChannelLoopSound"Yamato.A4.ShadowForm.Delay"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_infinity_slash_desc",
      "m_vecBasicProperties": [
        "BulletResist",
        "TechResist",
        "ShadowFormDurationOnKill",
        "MaxHealthHealOnCast"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "AbilityDuration"
            },
            {
              "m_strImportantProperty": "AbilitySpeedPct"
            },
            {
              "m_strImportantProperty": "MaxHealthRegen"
            }
          ]
        }
      ]
    }
  ]
}
m_AutoCastDelayModifier
0 keys
{}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_InfinitySlash"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"infinityslash_channeling"
m_cameraSequenceCastStart
2 keys
{
  "m_vecFOVOperations": [
    {
      "m_flLerpEnd": 60,
      "m_flLerpBias": 0.771,
      "m_flLerpDuration": 1,
      "m_eCameraOperation": "k_ECameraOp_Lerp",
      "m_bLerpEndAtDefault": false
    }
  ],
  "m_vecDistanceOperations": [
    {
      "m_flLerpEnd": 120,
      "m_flLerpBias": 0.738,
      "m_flLerpDuration": 1,
      "m_eCameraOperation": "k_ECameraOp_Lerp",
      "m_bLerpEndAtDefault": false
    }
  ]
}
m_cameraSequenceExplosion
2 keys
{
  "m_vecFOVOperations": [
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_bValuesAreRelative": true,
      "m_flMaintainDuration": 0.4
    }
  ],
  "m_vecDistanceOperations": [
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_bValuesAreRelative": true,
      "m_flMaintainDuration": 0.4
    },
    {
      "m_bValuesAreRelative": true
    }
  ]
}
m_flExplosionShakeDuration1
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flExplosionShakeAmplitude1000
m_flExplosionShakeFrequency1
m_strAG2CastCompletedAction"infinityslash_cast_completed"
m_cameraSequenceChannelStart
2 keys
{
  "m_vecFOVOperations": [
    {
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 2
    }
  ],
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": 300,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 2,
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bEndCastStartSequenceOnCastCompletetrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/yamato_infinity_slash.webm
  2. 6696–6701first dumped