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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6723 (Sep 30 2026), not the latest

citadel_ability_kali_spinning_blade

ability

class citadel_ability_kali_spinning_blade · Kali Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_kali_spinning_blade", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("citadel_ability_kali_spinning_blade");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage120×1.218672 spirit scaling
TechPowerSpirit Power0TECH_POWER
SlowPercentMove Speed0+24MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
SlowDurationSlow Duration0+4
AbilityChargesCharges2
MinReflectionZ0.3
NoClipDuration1
AbilityCooldownCooldown30
AbilityDurationDuration0
AbilityCastDelayCast Delay0.25
AbilityCastRangeCast Range50m
ChannelMoveSpeed-1
ReturnUpVelocity200
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
ProjectileFlyOutTime0.6
TechCleaveExpireTime0.2
ReflectionSpeedFactor0.5
AbilityUnitTargetLimit1
CooldownReductionOnHitCooldown Reduced on Hero Hit0+-7
MinReflectionDOTResult-0.95
AbilityPostCastDuration0
ProjectileFlyReturnTime1.0
CooldownReductionOnCatch0
ReturnOffSetTargetDistance150
AbilityCooldownBetweenChargeCharge Delay6

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_kali_spinning_blade/slow Slowedmodifier_slow_baseSlowPercent

VData

_class"citadel_ability_kali_spinning_blade"
_editor
1 key
{
  "folder_name": "Hero Kali"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1679534406
m_strHitSound""
m_eAbilityType"EAbilityType_Signature"
m_strFailSound""
m_CatchParticle"particles/abilities/kali/kali_catch_success.vpcf"
m_bStartTrainedfalse
m_strCatchSound""
m_strThrowSound""
m_CatchIndicator"particles/abilities/kali/kali_catch_ground_indicator.vpcf"
m_DebuffModifier
4 keys
{
  "_class": "modifier_slow_base",
  "_my_subclass_name": "slow",
  "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent"
  ]
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
7 keys
{
  "m_flSpeed": 1400,
  "m_particle": "particles/abilities/kali/spinning_blade_projectile.vpcf",
  "m_flUpSpeed": 0,
  "m_LoopingSound": "",
  "m_flGravityScale": 0,
  "m_flTriggerRadius": 50,
  "m_bHideWarningParticle": 1
}
m_strReturnSound""
m_strAbilityImage"file://{images}/hud/abilities/kali/kali_oscilloblade.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_SPELL_BLOCK | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_BoomerangThrow2"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~m_vecAbilityUpgrades[0].m_vecPropertyUpgrades[SlowPercent].m_strBonus30→24−20%
    • ~_editor.folder_nameBase→Hero Kali
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped