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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6738 (Oct 02 2026), not the latest

citadel_ability_mantle

Mantleinnate

class citadel_ability_mantle · Violet Ability Mantle · Holliday Ability Mantle · Abrams Ability Mantle · Baba Ability Mantle · hero_base Ability Mantle · Bebop Ability Mantle · Boho Ability Mantle · Bomber Ability Mantle · Paige Ability Mantle · Cadence Ability Mantle · Solomon Ability Mantle · Paradox Ability Mantle · Deadman Danny Ability Mantle · The Doorman Ability Mantle · Drifter Ability Mantle · Druid Ability Mantle · Dynamo Ability Mantle · Rem Ability Mantle · Apollo Ability Mantle · McGinnis Ability Mantle · Fortuna Ability Mantle · Victor Ability Mantle · Generic Person Ability Mantle · Lady Geist Ability Mantle · Seven Ability Mantle · Graf Ability Mantle · Gunslinger Ability Mantle · Haze Ability Mantle · Vindicta Ability Mantle · Infernus Ability Mantle · Kali Ability Mantle · Kelvin Ability Mantle · Mo & Krill Ability Mantle · Lash Ability Mantle · Sinclair Ability Mantle · Mirage Ability Mantle · Calico Ability Mantle · Graves Ability Mantle · Nurse Harrow Ability Mantle · Opera Ability Mantle · Raven Ability Mantle · Grey Talon Ability Mantle · Venator Ability Mantle · Billy Ability Mantle · Rat King Ability Mantle · Rutger Ability Mantle · Shield Guy Ability Mantle · Shiv Ability Mantle · Skyrunner Ability Mantle · Fathom Ability Mantle · Swan Ability Mantle · Pocket Ability Mantle · TargetDummy Ability Mantle · Ivy Ability Mantle · hero_testhero Ability Mantle · Thumper Ability Mantle · Trapper Ability Mantle · Celeste Ability Mantle · Mina Ability Mantle · Vandal Ability Mantle · Vyper Ability Mantle · Viscous Ability Mantle · Warden Ability Mantle · Silver Ability Mantle · Wraith Ability Mantle · Wrecker Ability Mantle · The Boss Ability Mantle · Yamato Ability Mantle · inherits from inherent_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_mantle", (ushort)EAbilitySlot.Ability_Mantle);
pawn.RemoveAbility("citadel_ability_mantle");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_mantle/mantle_hit_slowmodifier_ramp_slow

VData

_class"citadel_ability_mantle"
_editor
1 key
{
  "folder_name": "Base"
}
_multibase
1 item
[
  "inherent_base"
]
m_iMaxLevel1
m_eAbilityType"EAbilityType_Innate"
m_bStartTrainedtrue
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_vecMantleTypes
4 items
[
  {
    "m_eMantleType": "EMantle32",
    "m_flMaxHeight": 64,
    "m_flAnimHeight": 32
  },
  {
    "m_eMantleType": "EMantle64",
    "m_flMaxHeight": 96,
    "m_flMinHeight": 32,
    "m_flAnimHeight": 64,
    "m_flVerticalTime": 0.3
  },
  {
    "m_eMantleType": "EMantle96",
    "m_flMaxHeight": 128,
    "m_flMinHeight": 64,
    "m_flAnimHeight": 96,
    "m_flVerticalTime": 0.4,
    "m_flHorizontalTime": 0.2
  },
  {
    "m_eMantleType": "EMantle128",
    "m_flMaxHeight": 160,
    "m_flMinHeight": 96,
    "m_flAnimHeight": 128,
    "m_flVerticalTime": 0.5
  }
]
m_strAG2SourceName"mantle"
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_HIDDEN | CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN"
m_flAutoMantlePushTime0.06
m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_MantleSlowOnHitModifier
6 keys
{
  "_class": "modifier_ramp_slow",
  "m_bIsHidden": true,
  "m_flRampUpTime": 2,
  "_my_subclass_name": "mantle_hit_slow",
  "m_flPercentageMultiplierEnd": 16,
  "m_flPercentageMultiplierStart": 64
}
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flMantleSlowOnHitDuration2
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_flAutoMantleBlockedMaxSpeed60
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +display_nameMantle
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_flAutoMantlePushTime0.06
    • +m_flAutoMantleBlockedMaxSpeed60
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped