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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6738 (Oct 02 2026), not the latest

citadel_ability_power_slash

Power Slashability

class citadel_ability_power_slash · Yamato Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_power_slash", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("citadel_ability_power_slash");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
AirSpeedMax0
SlashLengthSlash Length22m+8m
SlashRadiusSlash Radius41
SlowPercentMove Speed0+32MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
BulletResistBullet Resist60BULLET_ARMOR_DAMAGE_RESIST
FallSpeedMax5
SlowDurationSlow Duration0+3
PowerUpStages3
AbilityChargesCharges0
AbilityCooldownCooldown12+-4
AbilityDurationDuration0
AbilityCastDelayCast Delay1.4
AbilityCastRangeCast Range0
ChannelMoveSpeed1.3m
FullChargeDamageFull Charge Damage145+0.5 spirit scaling
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
ShortChargeDamagePct30
SlashCollisionRadius4
MediumChargeDamagePct50
AbilityUnitTargetLimit1
AbilityPostCastDuration0.2
UnstoppableWhileCasting0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_power_slash/slow Slowedmodifier_slow_baseSlowPercent
citadel_ability_power_slash/yamato_powerslash_unstoppable Unstoppablemodifier_unstoppable

VData

_class"citadel_ability_power_slash"
_editor
1 key
{
  "folder_name": "Hero Yamato"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
2 keys
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ATTACK",
      "m_eHintSide": "EButtonSide_Right",
      "m_strContext": "trigger_early",
      "m_strLocToken": "#AbilityButtonHint_Activate"
    }
  ],
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_power_slash.vxml",
      "m_strContext": "slash",
      "m_strAdditionalClasses": ""
    }
  ]
}
m_flAirDrag3
m_iMaxLevel1
m_iUpdateTime1686678287
m_CastParticle"particles/abilities/yamato/yamato_power_slash_charge.vpcf"
m_SlowModifier
5 keys
{
  "_class": "modifier_slow_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "slow",
  "m_sLocalizationName": "movement_slow",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent"
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_strSlashSound"Yamato.A1.PowerSlash.Cast"
m_strStartSound"Yamato.A1.PowerSlash.Start"
m_ImpactParticle"particles/abilities/yamato/yamato_power_slash_impact.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strWhizbySound"Yamato.A1.PowerSlash.Whizby"
m_PowerUpParticle"particles/abilities/yamato/yamato_power_slash_pulse.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/yamato/yamato_power_slash.psd"
m_flBossDamageScale1
m_flMaxPowerPadding0
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Yamato.A1.PowerSlash.Select"
m_strPowerUp1Sounds"Yamato.A1.PowerSlash.PowerupTick01"
m_strPowerUp2Sounds"Yamato.A1.PowerSlash.PowerupTick02"
m_strPowerUp3Sounds"Yamato.A1.PowerSlash.PowerupTick03"
m_strSlashFullSound"Yamato.A1.PowerSlash.Cast.Max"
m_PowerSlashParticle"particles/abilities/yamato/yamato_blade_dash.vpcf"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flCoverLOSBackDist200
m_nAbilityPointsCost0
m_strHitConfirmSound"Yamato.A1.PowerSlash.Hit"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_flEffectGroundTrace32
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"powerslash_casting"
m_vecLongEffectOffset
3 items
[
  0,
  10,
  -20
]
m_vecPlayerLeftOffset30
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_power_slash_desc",
      "m_vecBasicProperties": [
        "SlowPercent",
        "SlowDuration",
        "BulletResist"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "FullChargeDamage"
            },
            {
              "m_strImportantProperty": "SlashLength"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_PowerSlash"
m_PowerSlashFullParticle"particles/abilities/yamato/yamato_blade_dash_full.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction"powerslash_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_flStartPosTestCapsuleLength100
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_UnstoppableWhileCastingModifier
20 keys
{
  "_class": "modifier_unstoppable",
  "m_bIsHidden": false,
  "m_sStartSound": "",
  "m_AG2BaseState": {
    "m_strParamName": ""
  },
  "m_AG2HeroState": {
    "m_strParamName": ""
  },
  "m_AG2BaseAction": {
    "m_strParamName": ""
  },
  "m_sExpiredSound": "",
  "m_ShieldParticle": "particles/abilities/abrams/abrams_leap_immunity_buff.vpcf",
  "_my_subclass_name": "yamato_powerslash_unstoppable",
  "m_bIsHiddenOverhead": true,
  "m_nEnabledStateMask": "MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE",
  "m_sLocalizationName": "modifier_unstoppable",
  "m_strHudMessageText": "#modifier_unstoppable",
  "m_nDisabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_MELEE_DISABLED_DEBUFF | MODIFIER_STATE_DASH_DISABLED_DEBUFF",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_PlayerShieldParticle": "particles/abilities/abrams/abrams_leap_immunity_buff.vpcf",
  "m_sAmbientLoopingSound": "",
  "m_strSmallIconCssClass": "unstoppable",
  "m_nStatusEffectPriority": 25,
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_unstoppable.vpcf"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ~m_strWhizbySoundYamato.PowerSlash.Whizby→Yamato.A1.PowerSlash.Whizby
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_strHitConfirmSoundYamato.PowerSlash.HitConfirmation→Yamato.A1.PowerSlash.Hit
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/yamato_power_slash.webm
  2. 6696–6701first dumped