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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6726 (Sep 30 2026), not the latest

citadel_ability_rocket_barrage

Heavy Barrageultimate

class citadel_ability_rocket_barrage · McGinnis Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_rocket_barrage", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("citadel_ability_rocket_barrage");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
MaxPitch0
MaxSpread5
TechPowerSpirit Power0TECH_POWER
MinDistanceMin Range8.5m
WeaponPowerWeapon Damage0WEAPON_POWER
TrackingTime0.40
DetonateTimer5
TrackSpeedFar100
AbilityChargesCharges0
TrackSpeedNear150
AbilityCooldownCooldown200+-45
AbilityDurationDuration8+6
DamagePerRocketDamage Per Rocket21+0.16 spirit scaling
ExplosionRadiusExplosion Radius4.5m+2m
MoveSlowPercent0+24MOVEMENT_SPEED_SLOW_PERCENT
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range36m
ChannelMoveSpeed-1
MoveSlowDuration0+1
TrackingVariance0m
GrenadesPerSecondRockets per second6
AbilityChannelTimeChannel Duration0
IntervalRampUpTime0.3
AbilityResourceCost0
IntervalRampUpStart0.35
EnemyDashSlowPercent0+-16MOVEMENT_GROUND_DASH_REDUCTION_PERCENT
GrenadesPerSecondMult0
AbilityUnitTargetLimit100
AbilityPostCastDuration0
ExplosionFalloffDisabled1
GroundDashReductionPercentDash Distance-35MOVEMENT_GROUND_DASH_REDUCTION_PERCENT
AbilityCooldownBetweenChargeCharge Delay-1.0
ProjectileIgnoreCollisionTime0.2

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_rocket_barrage/modifier_citadel_rocket_barrage_volleymodifier_citadel_rocket_barrage_volley
citadel_ability_rocket_barrage/modifier_forge_rocket_barrage_slow Slowedmodifier_slow_baseMoveSlowPercent, EnemyDashSlowPercent

VData

_class"citadel_ability_rocket_barrage"
_editor
1 key
{
  "folder_name": "Hero Forge"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/citadel_ability_rocket_barrage.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": false
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1688595425
m_eAbilityType"EAbilityType_Ultimate"
m_bStartTrainedfalse
m_ImpactParticle"particles/abilities/engineer/engineer_barrage_explode.vpcf"
m_deploymentInfo
2 keys
{
  "m_previewParticle": "particles/abilities/mcginnis/mcginnis_rocket_barrage_precast_ambient.vpcf",
  "m_strPreviewParticleEffectConfig": "preview"
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
9 keys
{
  "m_flSpeed": 3500,
  "m_particle": "particles/abilities/mcginnis/mcginnis_barrage_projectile.vpcf",
  "m_flUpSpeed": 450,
  "m_flTriggerRadius": 3,
  "m_flTrackingEndTime": 0.3,
  "m_flTrackingDuration": 1,
  "m_bHideImpactParticle": 1,
  "m_flTrackingStartTime": 0.1,
  "m_bHideWarningParticle": 1
}
m_strBarrageLoop"Forge.Rocket.Barrage.Channel.Lp"
m_BarrageModifier
9 keys
{
  "_class": "modifier_citadel_rocket_barrage_volley",
  "m_sStartSound": "",
  "m_AG2HeroState": {
    "m_strParamName": "rocket_barrage"
  },
  "m_strFireSound": "Forge.Rocket.Barrage.Fire",
  "m_sExpiredSound": "Forge.Rocket.Barrage.Channel.End",
  "_my_subclass_name": "modifier_citadel_rocket_barrage_volley",
  "m_nEnabledStateMask": "MODIFIER_STATE_ALLOW_DASH_WHEN_CHANNELING | MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE | MODIFIER_STATE_DISARMED",
  "m_RocketLaunchParticle": "particles/abilities/mcginnis/mcginnis_rocket_launch.vpcf",
  "m_RocketLaunchAmbientParticle": "particles/abilities/mcginnis/mcginnis_rocket_barrage_ambient.vpcf"
}
m_strAbilityImage"file://{images}/hud/abilities/engineer_rockets.psd"
m_strBarrageSound"Forge.Rocket.Barrage.Channel"
m_strExplodeSound"Forge.Rocket.Barrage.Explode"
m_MoveSlowModifier
4 keys
{
  "_class": "modifier_slow_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_forge_rocket_barrage_slow",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "MoveSlowPercent",
    "EnemyDashSlowPercent"
  ]
}
m_flBossDamageScale0.5
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_rocket_barrage_desc",
      "m_vecBasicProperties": [
        "MinDistance",
        "AbilityDuration",
        "MoveSlowDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "DamagePerRocket"
            },
            {
              "m_strImportantProperty": "GrenadesPerSecond"
            },
            {
              "m_strImportantProperty": "ExplosionRadius"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IN_SELF_BUBBLE"
m_cameraSequenceSelected
4 keys
{
  "m_vecFOVOperations": [
    {
      "m_flSpringTarget": -10,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 20,
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ],
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": 300,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 20,
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ],
  "m_vecVertOffsetOperations": [
    {
      "m_flSpringTarget": 100,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 20,
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_bValuesAreRelative": true
    }
  ],
  "m_vecHorizOffsetOperations": []
}
m_flMoveSpeedReductionPct54
m_eAbilitySpectatePriority"CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_GROUND"
m_strAG2CastCompletedAction""
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strAG2CastCompletedAction""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_forge_rocket_barrage.webm
  2. 6696–6701first dumped