Abilities / citadel_ability_shiv_defer_damage
citadel_ability_shiv_defer_damage Bloodletting ability Copy name class citadel_ability_shiv_defer_damage · Shiv Signature 3 · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("citadel_ability_shiv_defer_damage", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("citadel_ability_shiv_defer_damage"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER DeferClearPct Deferred Damage Cleared 30 +40 AbilityCharges Charges 0 AbilityCooldown Cooldown 25 +-15 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0.25 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 DamagePctDeferred Incoming Damage Deferred 25 +15 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 DeferredDamageDuration Deferred Damage Duration 6 AbilityPostCastDuration 0 DamagePctDeferredMaxRage Incoming Damage Deferred 15 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "citadel_ability_shiv_defer_damage" _editor 1 key {
"folder_name": "Hero Shiv"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_iUpdateTime 1691434866 m_eAbilityType "EAbilityType_Signature" m_strCastSound "" m_bStartTrained false m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/hud/abilities/shiv/shiv_bloodletting.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentBonus_label" m_strCastDelaySound "Shiv.Bloodletting.Cast" m_ActiveCastParticle "particles/abilities/shiv/shiv_defer_damage_cast.vpcf" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" m_nAbilityPointsCost 0 m_AutoChannelModifier 0 keys {} m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetFlags "CITADEL_UNIT_TARGET_FLAG_NO_DORMANT_NEUTRALS" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_HERO_FRIENDLY" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP | CITADEL_ABILITY_BEHAVIOR_DONT_CONSUME_ABILITY_RESOURCE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" m_nAbillityUnlocksCost 1 m_AbilityTooltipDetails 1 key {
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#citadel_ability_shiv_defer_damage_desc",
"m_vecBasicProperties": [],
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "DamagePctDeferred"
},
{
"m_strImportantProperty": "DeferredDamageDuration"
}
]
}
]
},
{
"m_strLocString": "",
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "DeferClearPct"
}
],
"m_strPropertiesTitleLocString": "#citadel_ability_shiv_defer_damage_on_cast"
}
]
},
{
"m_strLocString": "#citadel_ability_shiv_defer_damage_max_rage_desc",
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "DamagePctDeferredMaxRage"
}
],
"m_strPropertiesTitleLocString": ""
}
]
}
]
} m_AutoCastDelayModifier 5 keys {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "cast",
"m_strParticleEffect": "particles/abilities/shiv/shiv_defer_damage_post.vpcf",
"m_strParticleEffectConfig": "preview"
} m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_strCastAnimGraphParam "e_GenericCast" m_strCastDelayLoopSound "" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_strCastAnimSequenceName "ability_generic_cast" m_strSelectionNameOverride "item" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_strMoviePreviewPath file://{resources}/videos/hero_abilities/shiv_trophy_kill.webm6696–6701 first dumped