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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6738 (Oct 02 2026), not the latest

citadel_ability_stomp

Kinetic Pulseability

class citadel_ability_stomp · Dynamo Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_stomp", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("citadel_ability_stomp");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage115+135
TechPowerSpirit Power0TECH_POWER
TossSpeed450
StompRangePulse Range16m+20m
StompWidthPulse Width5.5m
ClimbHeight1.0m
SlowPercentMove Speed0+24MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
SlowDurationSlow Duration0+4
TossDuration1
BonusFireRateFire Rate0FIRE_RATE
AbilityChargesCharges1+1
DebuffDurationDebuff Duration0
ImpactInterval0.1
AbilityCooldownCooldown26
AbilityDurationDuration0
AbilityCastDelayCast Delay0.42
AbilityCastRangeCast Range0
ChannelMoveSpeed1.3m
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
DistanceAboveGround1.0m
TechCleaveExpireTime0.2
BulletResistReductionBullet Resist0+-15BULLET_AND_MELEE_RESIST_REDUCTION
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay5
IncomingBulletDamagePercentFromCasterBullet Damage Taken0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_stomp/debuff_modifier Slowedmodifier_slow_baseBulletResistReduction, SlowPercent
citadel_ability_stomp/modifier_stomp_debuff Stomp Debuffmodifier_stomp_debuff

VData

_class"citadel_ability_stomp"
_editor
1 key
{
  "folder_name": "Hero Dynamo"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_empty.vxml",
      "m_strContext": "cast"
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1691688900
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Dynamo.A1.Stomp.Cast"
m_StompParticle""
m_bStartTrainedfalse
m_DebuffModifier
7 keys
{
  "_class": "modifier_slow_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "debuff_modifier",
  "m_sLocalizationName": "citadel_ability_stomp",
  "m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
  "m_strSmallIconCssClass": "bullet_armor_reduction",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BulletResistReduction",
    "SlowPercent"
  ]
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000,
    "m_strBulletLoopingSound": "Dynamo.A1.Stomp.Proj.Lp"
  }
}
m_projectileInfo
9 keys
{
  "m_flSpeed": 1600,
  "m_particle": "particles/abilities/dynamo/dynamo_gravity_wave.vpcf",
  "m_flUpSpeed": 0,
  "m_LoopingSound": "Dynamo.A1.Stomp.Proj.Lp",
  "m_DetonateSound": "",
  "m_flGravityScale": 20,
  "m_flPhysicsRadius": 1,
  "m_bHideImpactParticle": 1,
  "m_bHideWarningParticle": 1
}
m_strAbilityImage"file://{images}/hud/abilities/sumo/sumo_stomp.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Dynamo.A1.Stomp.PreCast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"kinetic_pulse"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_BulletResistModifier
5 keys
{
  "_class": "modifier_stomp_debuff",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_stomp_debuff",
  "m_sLocalizationName": "modifier_stomp_debuff",
  "m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf"
}
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_stomp_desc",
      "m_vecBasicProperties": [
        "StompRange",
        "StompWidth"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_bShowPropertyValue": true,
              "m_strImportantProperty": "StatusEffectDisplacement",
              "m_strStatusEffectValue": "TossDuration"
            }
          ]
        }
      ]
    },
    {
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "BulletResistReduction"
            },
            {
              "m_strImportantProperty": "SlowPercent"
            },
            {
              "m_strImportantProperty": "SlowDuration"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_hit"
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_CastStomp"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_strStompExplosionSound"Dynamo.A1.Stomp.Hit"
m_strHitConfirmationSound""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction"kinetic_pulse_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      		m_strBulletLoopingSound = "Dynamo.A1.Stomp.Proj.Lp"
      	}
      }
    • +m_projectileInfo.m_LoopingSoundDynamo.A1.Stomp.Proj.Lp
    • +m_projectileInfo.m_DetonateSound""
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strHitConfirmationSound""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/dynamo_sumo_stomp.webm
    • −m_strCastDelayLocalPlayerSound""
  2. 6696–6701first dumped