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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6736 (Oct 02 2026), not the latest

citadel_ability_tier2boss_laser_beam

Laserability

class citadel_ability_tier2boss_laser_beam · inherits from npc_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_tier2boss_laser_beam", slot);
pawn.RemoveAbility("citadel_ability_tier2boss_laser_beam");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
DPSDamage Per Second125
CreepDPS190
MaxHPDPS2
PathWidth30
TechPowerSpirit Power0TECH_POWER
PathLengthBeam Length1250
SweepSpeed1
WeaponPowerWeapon Damage0WEAPON_POWER
TrackingSpeed30
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration6
AbilityCastDelayCast Delay1
AbilityCastRangeCast Range1375
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_tier2boss_laser_beam/laser_chargemodifier_tier2boss_laser_charge
citadel_ability_tier2boss_laser_beam/m_LaserLeftmodifier_tier2boss_electric_beam
citadel_ability_tier2boss_laser_beam/m_LaserMidmodifier_tier2boss_electric_beam
citadel_ability_tier2boss_laser_beam/m_LaserRightmodifier_tier2boss_electric_beam

VData

_class"citadel_ability_tier2boss_laser_beam"
_editor
1 key
{
  "folder_name": "Tier2"
}
_multibase
1 item
[
  "npc_base"
]
m_LaserMid
12 keys
{
  "_base": "modifier_tier2boss_electric_beam",
  "_class": "modifier_tier2boss_electric_beam",
  "m_sStartSound": "",
  "m_BeamFireSound": "Ability.Tier2Boss.LaserBeam.Fire",
  "_my_subclass_name": "m_LaserMid",
  "m_BeamActiveEffect": "particles/npc/tier2boss/tier2boss_laser_beam.vpcf",
  "m_BeamPreviewEffect": "particles/npc/tier2boss/tier2boss_pretarget.vpcf",
  "m_sAmbientLoopingSound": "",
  "m_strBeamStartSearchPos": "head_mid",
  "m_BeamClosestPointLoopSound": "Ability.Tier2Boss.LaserBeam.Loop",
  "m_strBeamStartAttachmentPoint": "bull_mid_eye_left_fx",
  "m_strBeamStartAttachmentPoint02": "bull_mid_eye_right_fx"
}
m_LaserLeft
12 keys
{
  "_base": "modifier_tier2boss_electric_beam",
  "_class": "modifier_tier2boss_electric_beam",
  "m_bIsSideHead": true,
  "m_BeamFireSound": "",
  "m_BeamLoopSound": "",
  "_my_subclass_name": "m_LaserLeft",
  "m_BeamActiveEffect": "particles/npc/tier2boss/tier2_boss_beam.vpcf",
  "m_BeamPreviewEffect": "particles/npc/tier2boss/tier2_boss_pretarget.vpcf",
  "m_flSideSearchAngle": 90,
  "m_strBeamStartSearchPos": "head_left",
  "m_strBeamStartAttachmentPoint": "bull_left_eye_left_fx",
  "m_strBeamStartAttachmentPoint02": "bull_left_eye_right_fx"
}
m_LaserRight
10 keys
{
  "_base": "modifier_tier2boss_electric_beam",
  "_class": "modifier_tier2boss_electric_beam",
  "m_bIsSideHead": true,
  "_my_subclass_name": "m_LaserRight",
  "m_BeamActiveEffect": "particles/npc/tier2boss/tier2_boss_beam.vpcf",
  "m_BeamPreviewEffect": "particles/npc/tier2boss/tier2_boss_pretarget.vpcf",
  "m_flSideSearchAngle": 90,
  "m_strBeamStartSearchPos": "head_right",
  "m_strBeamStartAttachmentPoint": "bull_right_eye_left_fx",
  "m_strBeamStartAttachmentPoint02": "bull_right_eye_right_fx"
}
m_LaserCharge
5 keys
{
  "_class": "modifier_tier2boss_laser_charge",
  "m_flDuration": 1.5,
  "_my_subclass_name": "laser_charge",
  "m_BeamChargingEffect": "particles/npc/tier2boss/tier2boss_electric_beam_charge.vpcf",
  "m_strAttachmentPoints": [
    "bull_left_eye_left_fx",
    "bull_left_eye_right_fx",
    "bull_mid_eye_left_fx",
    "bull_mid_eye_right_fx",
    "bull_right_eye_left_fx",
    "bull_right_eye_right_fx"
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedtrue
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/engineer_rockets.psd"
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Tier2
    • ~m_LaserMid.m_sStartSoundAbility.Tier2Boss.LaserBeam.Fire→""
    • +m_LaserMid.m_BeamFireSoundAbility.Tier2Boss.LaserBeam.Fire
    • ~m_LaserMid.m_sAmbientLoopingSoundAbility.Tier2Boss.LaserBeam.Loop→""
    • +m_LaserMid.m_BeamClosestPointLoopSoundAbility.Tier2Boss.LaserBeam.Loop
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped