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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6738 (Oct 02 2026), not the latest

citadel_ability_tier2boss_rocket_barrage

Rocket Barrageability

class citadel_ability_tier2boss_rocket_barrage · inherits from npc_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_tier2boss_rocket_barrage", slot);
pawn.RemoveAbility("citadel_ability_tier2boss_rocket_barrage");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
DamageDamage200
RadiusRadius5m
FireDPS25
TechPowerSpirit Power0TECH_POWER
FireRadius6m
WeaponPowerWeapon Damage0WEAPON_POWER
FireDuration5
DetonateTimer10
AbilityChargesCharges0
VolleyInterval0.5
AbilityCooldownCooldown10
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range1400
ChannelMoveSpeed-1
FireTickInterval0.5
GrenadesInVolleyGrenade Count6
AbilityChannelTimeChannel Duration0
TechArmorReduction-10TECH_RESIST_REDUCTION
AbilityResourceCost0
PerVolleyInaccuracy25
BulletArmorReductionBullet Resist-10BULLET_AND_MELEE_RESIST_REDUCTION
FireDPSTrooperFactor0.3
MaxSimultaneousVolley1
AbilityUnitTargetLimit100
AbilityPostCastDuration0
FireEscalationPerSecond0
InitialVolleyInaccuracy100
ExplosionFalloffDisabled1
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_tier2boss_rocket_barrage/modifier_tier2boss_rocket_damage_auramodifier_tier2boss_rocket_damage_aura
citadel_ability_tier2boss_rocket_barrage/modifier_tier2boss_rocket_damage_aura_debuff Rocket Barragemodifier_tier2boss_rocket_damage_aura_debuffBulletArmorReduction, TechArmorReduction

VData

_class"citadel_ability_tier2boss_rocket_barrage"
_editor
1 key
{
  "folder_name": "Tier2"
}
_multibase
1 item
[
  "npc_base"
]
m_LaunchAngle45
m_AuraModifier
7 keys
{
  "_class": "modifier_tier2boss_rocket_damage_aura",
  "m_eLosCheck": "Head_IgnoreObscureBlockers",
  "_my_subclass_name": "modifier_tier2boss_rocket_damage_aura",
  "m_strParticleEffect": "particles/npc/tier2boss/tier2boss_barrage_explosion_ground.vpcf",
  "m_modifierProvidedByAura": {
    "_class": "modifier_tier2boss_rocket_damage_aura_debuff",
    "_my_subclass_name": "modifier_tier2boss_rocket_damage_aura_debuff",
    "m_sLocalizationName": "modifier_tier2boss_rocket_damage_aura_debuff",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BulletArmorReduction",
      "TechArmorReduction"
    ]
  },
  "m_flModifierProvidedByAuraDuration": 4,
  "m_bRemoveProvidedModifierOnAuraRemoval": true
}
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedtrue
m_ExplosionSound"Guardian.T2.RocketBarrage.Explode"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
8 keys
{
  "m_particle": "particles/npc/tier2boss/tier2boss_barrage_fireball_projectile.vpcf",
  "m_nBehaviors": "PBF_DetonateOnHitWorld",
  "m_flGravityScale": 0.5,
  "m_flTrackingEndTime": 2,
  "m_flTrackingDuration": 1,
  "m_bHideImpactParticle": 1,
  "m_flTrackingStartTime": 1,
  "m_bHideWarningParticle": 1
}
m_RocketFireSound"Guardian.T2.RocketBarrage.Fire"
m_strAbilityImage"file://{images}/hud/abilities/engineer_rockets.psd"
m_ExplosionParticle"particles/abilities/heavy_barrage_explode.vpcf"
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Tier2
    • ~m_AuraModifier.m_eLosCheckELOSCheck_Head_IgnoreObscureBlockers→Head_IgnoreObscureBlockers
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped