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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6738 (Oct 02 2026), not the latest

citadel_base_tiered_lockon_ability

ability

class citadel_base_tiered_lockon_ability · inherits from citadel_base_lockon_ability

Deadworks (C#)
pawn.AddAbility("citadel_base_tiered_lockon_ability", slot);
pawn.RemoveAbility("citadel_base_tiered_lockon_ability");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
StacksCanDecay0
LockonConeAngle40
MaxLockonStacks1
LosingLockGraceTime0.5
TimeToGainLockonStack0.7
TimeToLoseLockonStack2

VData

_class"citadel_base_tiered_lockon_ability"
_multibase
1 item
[
  "citadel_base_lockon_ability"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_UNIT_TARGET",
      "m_strContext": "lockon"
    }
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strApplyLockonStack""
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS"
m_flTargetingConeAngle20
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_vecLockonStackDurations
0 items
[]
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bShowTargetingPreviewWhileChannelingfalse

History

  1. 6722–6745added