gunslinger_rocket_launcher
abilityclass gunslinger_rocket_launcher · inherits from signature_base
Deadworks (C#)
pawn.AddAbility("gunslinger_rocket_launcher", slot);
pawn.RemoveAbility("gunslinger_rocket_launcher");Properties
Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| Damage | Damage | 100 | |
| TechPower | Spirit Power | 0 | TECH_POWER |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| LaunchFalloff | | 0 | |
| AbilityCharges | Charges | 1 | |
| LaunchMaxSpeed | | 750 | |
| LaunchMinSpeed | | 700 | |
| AbilityCooldown | Cooldown | 10.5 | |
| AbilityDuration | Duration | 0 | |
| ExplosionRadius | Explosion Radius | 3m | |
| AbilityCastDelay | Cast Delay | 0 | |
| AbilityCastRange | Cast Range | 0 | |
| ChannelMoveSpeed | | -1 | |
| AbilityChannelTime | Channel Duration | 0 | |
| LaunchVerticalBias | | 0.5 | |
| AbilityResourceCost | | 0 | |
| AbilityUnitTargetLimit | | 1 | |
| AbilityPostCastDuration | | 0 | |
| LaunchMinVerticalAmount | | 0.7 | |
| AbilityCooldownBetweenCharge | Charge Delay | 0.8 | |
VData
| _class | "gunslinger_rocket_launcher" |
| _editor | 1 key{
"folder_name": "Hero Gunslinger"
} |
| _multibase | 1 item[
"signature_base"
] |
| m_iMaxLevel | 1 |
| m_eAbilityType | "EAbilityType_Signature" |
| m_strCastSound | "Ability.RocketBlast.Fire" |
| m_bStartTrained | false |
| m_mapWeaponInfos | 1 key{
"primary": {
"m_flBulletSpeed": 10000
}
} |
| m_projectileInfo | 9 keys{
"m_flSpeed": 2000,
"m_HitSound": "Ability.RocketBlast.Explode",
"m_particle": "particles/abilities/barrage_projectile.vpcf",
"m_flUpSpeed": 0,
"m_nBehaviors": "PBF_DetonateOnHitTarget | PBF_DetonateOnHitWorld",
"m_customModel": "models/w_models/weapons/w_he_grenade.vmdl",
"m_flGravityScale": 0,
"m_flTriggerRadius": 5,
"m_bHideWarningParticle": true
} |
| m_strAbilityImage | "file://{images}/hud/abilities/sumo/sumo_stomp.psd" |
| m_ExplosionParticle | "particles/abilities/archer/archer_guided_arrow_explosion_gas.vpcf" |
| m_flBossDamageScale | 1 |
| m_sCustomStackLabel | "#CurrentBonus_label" |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" |
| m_nAbilityPointsCost | 0 |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_PROJECTILE" |
| m_nAbillityUnlocksCost | 1 |
| m_skillshotMissParticle | "particles/abilities/skillshot_default_miss_owner.vpcf" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_NONE" |
| m_strAbilityChargeReadySound | "" |
| m_strAbilityOffCooldownSound | "" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
History
- 6722–6745changed
- ~_editor.folder_name
Base→Hero Gunslinger - +m_mapWeaponInfos
{ 1 key }
{
primary =
{
m_flBulletSpeed = 10000
}
} - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 1 key }
{
m_flBulletSpeed = 10000
}
- 6696–6701first dumped