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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6723 (Sep 30 2026), not the latest

melee_base

melee

class

Deadworks (C#)
pawn.AddAbility("melee_base", slot);
pawn.RemoveAbility("melee_base");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
MeleeHalfAngle30
MeleeAttackLength5m

VData

_editor
1 key
{
  "folder_name": "Base"
}
_not_pickable2
m_eAbilityType"EAbilityType_Melee"
m_bStartTrainedtrue
m_strAbilityImage"file://{images}/hud/abilities/melee_damage.psd"
m_MeleeDamageFlags"DFLAG_TRIGGER_FLINCH"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flCollisionDistance100
m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE | CITADEL_UNIT_TARGET_FLAG_ALLOW_SMALL_DEPLOYABLES"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_TROPHY_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_HIDDEN | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"

History

  1. 6696–6745first dumped