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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6728 (Oct 01 2026), not the latest

operative_blindside

Blindsideability

class operative_blindside · Raven Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("operative_blindside", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("operative_blindside");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage30
RadiusRadius6.5m
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown30+-12
AbilityDurationDuration0
AbilityCastDelayCast Delay0.1
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
CameraTurnRateMax100
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
TurnRateSlowDurationSlowed Turn Rate Duration2.0+1
AbilityUnitTargetLimit1
BackstabBonusDamagePctBlindside Damage40+30
AbilityPostCastDuration0
MaxCameraAngleForSeeing180
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
operative_blindside/modifier_operative_blindside_enemy_debuffmodifier_operative_blindside_enemy_debuff

VData

_class"operative_blindside"
_editor
1 key
{
  "folder_name": "Hero Operative"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Kelvin.IceGrenade.Cast"
m_bStartTrainedfalse
m_ExplosionSound"Ability.Kelvin.IceGrenade.Explode"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 2500,
    "m_flBulletRadius": 1.5,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_flVerticalAimBias": 5,
    "m_flBulletGravityScale": 1,
    "m_eAttachmentSourceType": "EAttachmentSource_Custom",
    "m_flBulletRadiusVsWorld": 1.5,
    "m_strBulletLoopingSound": "Kelvin.IceGrenade.Proj.Lp",
    "m_szBulletTravelTracerParticle": "particles/abilities/operative/operative_grenade_projectile.vpcf"
  }
}
m_ExplodeParticle"particles/abilities/operative/operative_grenade_explosion.vpcf"
m_previewParticle"particles/abilities/operative/operative_grenade_preview.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/operative/operative_blindside.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_EnemyDebuffModifier
9 keys
{
  "_class": "modifier_operative_blindside_enemy_debuff",
  "m_bIsHidden": true,
  "m_sStartSound": "Mods.Tech.Immobilize.Hit",
  "m_sExpiredSound": "Mods.Tech.Immobilize.Debuff_End",
  "_my_subclass_name": "modifier_operative_blindside_enemy_debuff",
  "m_sLocalizationName": "modifier_operative_blindside_enemy_debuff",
  "m_strParticleEffect": "particles/generic/generic_disoriented_debuff.vpcf",
  "m_sAmbientLoopingSound": "Mods.Tech.Immobilize.Debuff_Lp",
  "m_strSmallIconCssClass": "slowed"
}
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#operative_blindside_active_desc",
      "m_vecBasicProperties": [],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "TurnRateSlowDuration"
            }
          ]
        }
      ]
    },
    {
      "m_strLocString": "#operative_blindside_passive_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "BackstabBonusDamagePct"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCastingtrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 2500
      		m_flBulletRadius = 1.5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 5
      		m_flBulletGravityScale = 1
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 1.5
      		m_strBulletLoopingSound = "Kelvin.IceGrenade.Proj.Lp"
      		m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_grenade_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 9 keys }
      {
      	m_flBulletSpeed = 2500
      	m_flBulletRadius = 1.5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 5
      	m_flBulletGravityScale = 1
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 1.5
      	m_strBulletLoopingSound = "Kelvin.IceGrenade.Proj.Lp"
      	m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_grenade_projectile.vpcf"
      }
    • −m_strMoviePreviewPath""
  2. 6696–6701first dumped