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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6723 (Sep 30 2026), not the latest

operative_umbrella_maneuver

Umbrella Maneuverability

class operative_umbrella_maneuver · Raven Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("operative_umbrella_maneuver", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("operative_umbrella_maneuver");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage100+50
TechPowerSpirit Power0TECH_POWER
UpImpulse15.0m
AirSpeedMax150
WeaponPowerWeapon Damage0WEAPON_POWER
ActivateTime0.2
FallSpeedMax60
ExplodeRadiusExplosion Radius5m
AbilityChargesCharges0
AbilityCooldownCooldown32+-14+0
AbilityDurationDuration0
AbilityCastDelayCast Delay0.0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
BackwardsVelocity13.0m
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
TimeBeforeProjectileLaunch1.25
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
operative_umbrella_maneuver/modifier_operative_umbrella_maneuver_air_hang Umbrella Maneuvermodifier_operative_umbrella_maneuver_air_hang

VData

_class"operative_umbrella_maneuver"
_editor
1 key
{
  "folder_name": "Hero Operative"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_ExplodeSound"Mods.ExplosiveBullets.Explode"
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Mods.Armor.RocketBoots.Cast"
m_ShootParticle"particles/abilities/operative/operative_umbrella_shot_release.vpcf"
m_bStartTrainedfalse
m_LaunchParticle"particles/abilities/operative/operative_lift.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flRange": 10000,
    "m_iClipSize": 1,
    "m_flBulletSpeed": 8000,
    "m_flBulletRadius": 24,
    "m_flBulletLifetime": 5,
    "m_mapImpactEffects": {
      "default": {
        "m_strSound": "Ability.Tengu.Stone_Form.Impact_Explosion"
      }
    },
    "m_vecScatterOffsets": [
      [
        0,
        0
      ],
      [
        1,
        0
      ],
      [
        -1,
        0
      ],
      [
        2,
        0
      ],
      [
        -2,
        0
      ],
      [
        3,
        0
      ],
      [
        -3,
        0
      ],
      [
        4,
        0
      ],
      [
        -4,
        0
      ],
      [
        5,
        0
      ],
      [
        -5,
        0
      ],
      [
        6,
        0
      ],
      [
        -6,
        0
      ],
      [
        7,
        0
      ],
      [
        -7,
        0
      ],
      [
        8,
        0
      ],
      [
        -8,
        0
      ]
    ],
    "m_strBulletWhizSound": "Orion.Charged.Shot.Whizby",
    "m_flBulletGravityScale": 0.3,
    "m_flPenetrationPercent": 0,
    "m_flBulletRadiusVsWorld": 7,
    "m_flPelletScatterFactor": 2,
    "m_strWeaponImpactEffect": "",
    "m_flDamageFalloffEndRange": -1,
    "m_szMuzzleFlashEffectName": "",
    "m_bHitOnceAcrossAllBullets": true,
    "m_flDamageFalloffStartRange": -1,
    "m_szBulletTravelTracerParticle": "particles/abilities/operative/operative_umbrella_shot.vpcf"
  }
}
m_AirHangModifier
11 keys
{
  "_class": "modifier_operative_umbrella_maneuver_air_hang",
  "m_flAirDrag": -1,
  "m_flAirSpeed": -1,
  "m_flFallSpeed": 10,
  "m_ExplodeSound": "Mods.ExplosiveBullets.Explode",
  "m_TracerParticle": "particles/weapon_fx/demoman/demoman_tracer.vpcf",
  "_my_subclass_name": "modifier_operative_umbrella_maneuver_air_hang",
  "m_ExplodeParticle": "particles/weapon_fx/demoman/demoman_tracer_explode.vpcf",
  "m_sLocalizationName": "modifier_operative_umbrella_maneuver_air_hang",
  "m_strParticleEffect": "particles/abilities/operative/operative_airborne.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER"
}
m_ExplodeParticle"particles/abilities/operative/operative_umbrella_shot_detonation.vpcf"
m_strAbilityImage"file://{images}/upgrades/mods_utility/springy_boots.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Operative.Umbrella.Charge"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#operative_umbrella_maneuver_desc",
      "m_vecBasicProperties": [],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_UmbrellaManeuver"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flRange = 10000
      		m_iClipSize = 1
      		m_flBulletSpeed = 8000
      		m_flBulletRadius = 24
      		m_flBulletLifetime = 5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      				m_strSound = "Ability.Tengu.Stone_Form.Impact_Explosion"
      			}
      		}
      		m_vecScatterOffsets = 
      		[
      			[ 0, 0 ],
      			[ 1, 0 ],
      			[ -1, 0 ],
      			[ 2, 0 ],
      			[ -2, 0 ],
      			[ 3, 0 ],
      			[ -3, 0 ],
      			[ 4, 0 ],
      			[ -4, 0 ],
      			[ 5, 0 ],
      			[ -5, 0 ],
      			[ 6, 0 ],
      			[ -6, 0 ],
      			[ 7, 0 ],
      			[ -7, 0 ],
      			[ 8, 0 ],
      			[ -8, 0 ],
      		]
      		m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      		m_flBulletGravityScale = 0.3
      		m_flPenetrationPercent = 0
      		m_flBulletRadiusVsWorld = 7
      		m_flPelletScatterFactor = 2
      		m_strWeaponImpactEffect = ""
      		m_flDamageFalloffEndRange = -1
      		m_szMuzzleFlashEffectName = ""
      		m_bHitOnceAcrossAllBullets = true
      		m_flDamageFalloffStartRange = -1
      		m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_umbrella_shot.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 18 keys }
      {
      	m_flRange = 10000
      	m_iClipSize = 1
      	m_flBulletSpeed = 8000
      	m_flBulletRadius = 24
      	m_flBulletLifetime = 5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      			m_strSound = "Ability.Tengu.Stone_Form.Impact_Explosion"
      		}
      	}
      	m_vecScatterOffsets = 
      	[
      		[ 0, 0 ],
      		[ 1, 0 ],
      		[ -1, 0 ],
      		[ 2, 0 ],
      		[ -2, 0 ],
      		[ 3, 0 ],
      		[ -3, 0 ],
      		[ 4, 0 ],
      		[ -4, 0 ],
      		[ 5, 0 ],
      		[ -5, 0 ],
      		[ 6, 0 ],
      		[ -6, 0 ],
      		[ 7, 0 ],
      		[ -7, 0 ],
      		[ 8, 0 ],
      		[ -8, 0 ],
      	]
      	m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      	m_flBulletGravityScale = 0.3
      	m_flPenetrationPercent = 0
      	m_flBulletRadiusVsWorld = 7
      	m_flPelletScatterFactor = 2
      	m_strWeaponImpactEffect = ""
      	m_flDamageFalloffEndRange = -1
      	m_szMuzzleFlashEffectName = ""
      	m_bHitOnceAcrossAllBullets = true
      	m_flDamageFalloffStartRange = -1
      	m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_umbrella_shot.vpcf"
      }
    • −m_strDamageTakenSoundOrion.Charged.Shot.Target.Damage.Taken
  2. 6696–6701first dumped